Curious to see if we could get additional gear slots? (Two maybe?) With so many choices in equipment it could help people fill the role they intend to play in a match. With the limitations of having only one of that type in your three slots I can see it only as a bonus for more play style. Plus there are those games where you rack up the shards because turrets can only upgrade so far.
You’ll have 6 when you reach rank 20. I think max is 10. 6 unlocked and 4 purchased.
I’m actually referring to how many items you can activate. Not about load outs. Sorry if i wasn’t clear.
Oh alright. Got you now. I’ve never really seen a need for more than 3 gear pieces. I can’t be too certain, but I think we could see a rise to more balance issues if implemented. Especially with some of the legendary gear pieces out there.
Its a matter of shards and the shard-issue can grow into a team-issue.
Already now people are behaving rather badly just to activate 3 legendary gears, and even more are complaining about OP-gear-arrangements.
I guess to double the amount you can wear would only double the issues and problems…
Here an interesting topic elaborating these issues I spoke off
I’d keep it at 3. Otherwise, things may go a bot off-balance. Currently, the game is much more dependent on player skill as opposed to gear loadout and I like it that way.
I see what you are saying about the shards and I can agree with that. There are many ways I can think of going about this if asked for specific opinions. Example being. Removing small shards and in replace reward them for kill / assists for player and minion deaths. (Long as a form of damage was applied and not just last hitting to count) It would encourage a bit more aggressive play but you can probably count team to be there more often.
I like that idea in pve. Who cares if you’re really strong vs bots? Just hop on hardcore advanced if it’s too easy