I think it could be agreed that as it stands the game is lacking in both of its core genres: CCG and Arena. With the core focus of gameplay laying on the arena side Optidox, myself and a couple of others thought about ways to incorporate CCG aspects into the arena gameplay. Heres something we came up with:
As the game expands its obvious that the abilities and “cards” will grow with it. Along with this it would make sense to create decks of abilities with a set couple of weapons that could be used in the game. Somewhere in the ballpark of 15 cards would make the most sense in my opinion. Obviously thats pretty much all of the cards in the game at the moment but here’s to more.
Moving into ranked play now with a pre-selected deck the players would begin to draft a set amount of abilities to be used at the start of the match explained in the next section. Now the players could see what each others abilites are during drafting or not, that’s really up to what works better. In terms of the draft it would go as such:
- “Shuffle” the deck
- Draw 3 cards
- Pick one
- Repeat until all slots are filled dependent on the map
One thing that could be agreed upon by arena players is the lack of pickups to facilitate map control. By adding static item points around the maps(and by extension, bigger maps, maybe Aztec size would be about right) they can be used as ability pickup points for the cards drafted. By creating mutual objectives outside of health packs it could allow for skirmishes to happen in more areas around the map and give players a reason to move from a set point on the map. At the beginning of the match the abilities would be randomly distributed to one of the static locations on the map which will become those abilities’ homes for the rest of the match. The one caveat would be that it wouldn’t make sense for one point to have the same ability for both players(i.e. both players drafted Bubble but it would be impossible for them to have to move to the same point for that same ability). However, both players do not start with any abilities by default. This could go into something I think is unique to P1v1 at the moment and that is item denial. A player would have to judge if it’s worth to deny the enemy an ability or refresh their own which would add to the depth of the game and give it some game-specific game-sense.
By having the card positions randomized per match it would allow a good amount of variety for both the players and the spectators.
I hope this was helpful in some way as kind of a spitball approach to expand on the whole CCG Arena Shooter mix that could hopefully appease both sides and fix some of the glaring issues that aren’t about balance.