Post-Nerf Grenade Moze, Still Spamming (IF you use the right setup)

Could this be a Xbox issue? Im on the Xbox and I have no health regen.

You will get health regen only from the first grenade explosion, not from all the other mirvs.

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I get that but using Bloodletter and spamming grenades is giving me no regen on the shield. I’m getting two shotted by mobs.

Yeh I think grenades aren’t a reliable blood-letter healing method anymore since they won’t heal nearly enough to regen your shield on their own. You’re better off using a transformer and throwing a shock tediore reload, strong shock grenade or a splash shock weapon at your feet. Transfusions should do the trick though.

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If I wanted to stand in one spot and close my eyes while throwing grenades, I’d do Maliwan/cistern slaughter events. Pre-patch you could LITERALLY not move and grenade spam successfully. I tried Maliwan once and only had to think about how to kill Blue Fire and Red Rain. I only ever TURNED to look at adds, where as COV grenades can kill you since they throw so many. At least COV slaughter is engaging and MUCH MORE rewarding, hence more fun, but CONSIDERABLY more difficult than any other slaughter event.

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I’ve been using this same method of ammo regen for well over a month now as part of my build. As someone who doesn’t run Means of Destruction, I find that if you count the shots you fire and know the next one you’re about to fire will trigger Cloud of Lead, you can switch to a Flakker or any other low mag-sized splash damage weapon and get a free shot, without having to reload and miss out on the bonus splash damage from the Master Blaster.

Having said that, I honestly think that the issues being reported must be some type of glitch. It makes no sense to stealth-nerf MoD and/or whichever grenades were affected, when it’s arguable that the combo of 2/1 Redistribution + the boosters dropped from the Big Boom Blaster is more powerful.

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It is a bug I believe. Noell_GBX edited the Halloween event post, saying that the achievement fix on the Quasar may have had unintended effects on Moze builds.

I’m pretty sure they did stealth nerf it. They’ve been talking about a nerf to the grenade spam for a few weeks. With how it is atm it forces you to actually gear and use a splash damage weapon in order to get the grenades back. Before you could just throw hex grenades and use literally any other weapon or combination of gear and have infinite grenades.

Plus the grenade spam would also regen your weapon ammo, which basically did more than the whole bottomless mag tree for a 3 point talent investment.

This isn’t a stealth nerf. Nerf implies reduction in capability/capacity. The bug that people keep describing, which I’m dealing with now, means 0 regen of health/grenades.

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This issue is that Vampyr is Moze’s only real sustain skill. If she runs out of grenades, she basically just dies. It probably wasn’t a great idea to tie it to grenade spam.

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Vampyr needs a rework to proc off all splash damage, but with a lower return

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Yes and no…they nerfed all Beam grenades because they did AOE which was not intented…therefore moze can’t regen grenades with grenades. But it is strange…means of destruction gives me ammo with hex etc, but no grenades…I believe they messed up again…step by step they ruining it for moze player while Amara can zip through any content.

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I’m going to try a build when I get home that doesn’t even use any capstone. With my BM/DW build I don’t run out of grenades or ammo, but I am really squishy. I’m going to move some points into SoR for some damage reduction, stronger shields and experimental munitions. I give up a few grenades, short fuse and iron bank in exchange. With a +40% mag size artifact, MoD and 2 points in Redistribution, I should be able to still keep my grenades capped and not have to worry about reloading with my Blast Master com.

So is this the build diversity they are aiming for?
One specific gun maybe working for the character build if it happens so that its not bugged for you.

If this is the trend of creating the fun and creative and multitude of builds they are talking about then I don’t see it happening.

They added something regarding moze and her vampyr skill below the patch notes:

We found that grenades that did beam damage were incorrectly counting as AOE damage, which is why this was not counting correctly. In addressing this bug, beam grenades were effected, which is why some of you are seeing changes on your Moze builds after today’s patch. We are currently taking a look at how builds were affected and are continuing our efforts towards upcoming buffs to Moze and other characters as stated in today’s road map.

For everyone whos wondering

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I find it funny how people expect to get 24/7 healing/ ammo regen and grenade regen from literally having 3 points in means of destruction and a few points in vampyr and ONLY throwing hex grenades. The Demolition tree is a splash damage tree, meaning it synergises with splash damage weapons. Now I’m sure people would like to sit on a 30-35k shield that never goes down while getting infinite grenades and infinite ammo simply by throwing hexes, but that’s not how it’s gonna be anymore. If you want to spam grenades, then you need a Big Boom Blaster and a splash damage weapon, sounds pretty reasonable to me.

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And now do the same with 4 player. Solo play proves nothing…for solo play on mayhem 3 you don’t need to optimized gear. But what you are saying is use ogre (which does nearly no damage), use big boom blaster…not much of the promised build diversity is it… It is fact that gearbox crewed it up. But I am done with a game…I never imagined that I would ever say that…but borderlands is doing more nerfs that destiny 2 (at release) …borderlands is pve only…funny is Amara is not being touched and she is zipping to any sort of content…but who am I…these Forum are more or less uses less…I really thought borderlands would be less of a whine-party…but it is even worse

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Use those IF you want infinite grenades. Sorry but you’re not gonna be able to grenade spam by going 30k shield bloodletter and using a Lyuda. That was too easy and those days are over. If you want to grenade spam you have to invest in the talents and items to make it work.

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What a useless response

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Ik it’s sad when they take away your toys. But those toys were unfair and everyone knows it, that’s why gearbox nerfed those builds to the point that you can only have infinite grenades if you actually spec and gear into it. Not a ‘hey let me invest 3 points here; omg look I never aim never die never reload kill everything insta regen 30k shield and win’ like it was before.

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