Post Patch tier list

He can ult him I guess but it is obvious and the Benedict can leave

He certainly is good and can play around with that but if the backdoor thing happen or if you’re fighting around giant shard side (Where his head does reach the top and stop his ult from activating), he’s kinda screwed.

He’s not a true solo material like Benedict who does everything so well at a level that all he needs to fully control the game directly and indirectly is someone dedicated to doing the thrall camp for him, because that’s the only thing he’s bad at. Even the shard gathering ability is better than Cald because Benedict can gather the medium shard from enemy’s side and take out the supply/thumper as well which hurt the enemy more than what Cald does ding a recall and just dash across the screen, landing right on the medium shard spot.

Caldarius though. I only play in a group of two and PC beta is still in a state where you do have to do everything yourself. If my partner is playing some kind of AoE damager like Orendi or Oscar , it becomes so much easier because I just go-in, clean the weakest person, snowball and begin to rekt face like Caldarius should while being too mobile to ever be caught. However, if the other person is playing say, Fox or is doing an 11-death Rath/Orendi, I just know I’m about to have a very hard time.

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I’m just gonna go ahead and post my stats after 2 games which will be solo queue and you can decide for yourself how good he is or not. I think all the betas are the same in regards to “you have to do everything yourself” since i seem to average around 10000+ shards a match and around 30+ build ables

Just because one person is good with a character does not make the character good. This is an overall look at the character. I feel most people think he needs improvement.

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I believe this is an overall look at the characters potential rather then how many people are good with them or bad with them. The characters have difficulty levels for a reason. I believe it is better to spread knowledge on how to play each character rather then nerf/buff them depending on how many people are bad/good with them.

Attikus only “A” tier?!?

You wot?

Try God tier.

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While certain chars do remain hidden OP when played well, the issue is that some char just take absolutely no effort to do what some char can do, or even better. Just look at Kleese who has everything you want to support with if played well. I love that guy but Miko simply has a much better consistency in performance if you just hold secondary because that’s how brain dead he is to play effectively.

Caldarius takes so much more skill compared to say, Ambra, Galiea and even most damagers in general just to fulfill the task of killing someone. It’s so much easier just to do a good pillar-encore para pillar-encore on Orendi and get the same result or even a double. One has to maneuver around nonstop to stay alive while aiming to hit crits. The other just quick cast a certain button 5 times after aiming or a team CC.

If you put in that much effort into outplaying the other side, you should be rewarded accordingly.

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I agree which is why i can’t justify nerfing or buffing characters that are harder to play then others so early on. Nobody expects someone to be good with every character right off the bat. Certain characters mechanics or play style will always click faster with someone who prefers to play that way. I’m not saying Cal is the end all be all OP character but give people time to figure out each character at their on pace. I was able to use a lot of the characters effectively the first time i tried them but some took a few matches to figure out where they truly shine.

When i played the CTT it didn’t take long for me to figure out crystals are very important for pushing lanes and leveling up. Cal just happened to be very good at farming them as well as outplaying other players due to his blinding and mobility. A tier list will always be different depending on who wrote it because everyone has their on experiences and opinions.

I personally would prefer a breakdown of each character that includes role, match-ups, pros and cons so people get a better understanding of what makes that character good and bad. This would also help people understand how to best help their team since the game is very new and people are still fumbling through it and figuring out what each character is good at.

Tier list may differ per person but it doesn’t change that when the general plays something, it begins with one question.

Why?

What exactly does Caldarius offer that other char can’t just overshadow him?

If I really want that shard control, why not Benedict who can rival him but is also easier and does better damage? In non-stomp decent matches, Benedict can easily get 10k average as well while also taking some of the shard from the enemy thrall side, which is a lot more impactful than simply taking it from your side whenever they’re up.

Viewing him as a damager, being flashy doesn’t help when it also takes 5-6 seconds longer to kill the same target. It’s more effective to just be a one-trick pony with Rath who actually destroy 2-3 people at once with one decent spin and doesn’t even take effort to do so as long as you keep the CCs in mind.

Even if you master him, the scenario where you will just go “Darn, I just did 20 dashes to kill this one squishy but my ally Galiea just ran in, threw her shield and did the same thing before proceeding to go ham anyway and won a 1 v 3” will exist, and it exists simply because there is too huge a power gap between characters by default.

Caldarius still needs some kind of reward for doing all the hopping around that isn’t just a direct damage buff. He needs to be rewarded for always constantly moving which is exactly what defines him, super cool flashy nonstop mobility. Why can’t he convert some of those mobility into energy to deal extra damage on his blade for one melee hit or something? Kinda like Ambra heat but you need to constantly dash and that they deplete if Cal stop moving.

Like, when you read the dialogue in “Renegade”, you get the impression that Cal is “That one dude that when has his energy charged, he will rekt everyone.”

Then you find out in game that the whole time you spend charging him is to just give him shard to go buy buildables.

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I think that’s a great idea. Some kind of Kinetic dynamo that builds up as he moves.

I’d enjoy that. Dude’s already rewarded for moving because he can do everything on the move, but it doesn’t stand out to people right away, adding “real” movement synergy may make him easier to understand and give him a nice dimension to play around with.

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and the results from my only 2 matches one doing meltdown and the other incursion.

So I really feel like what you have made isn’t a tier list but a difficulty list. I dominate games with several people you put in lower tiers but they are people with larger learning curves than the straight forward OM or rath. Toby, el dragon, boldur, and kleese are my favorites in this game and they have way more potential then several people you put in A rank. You just have to play much smarter and they are much less forgiving to mistakes and being out of position, but just as rewarding for playing properly.

If they are much less forgiving of mistakes, why would they belong higher on the their list? I agree galiliea is the easiest to play but that is what makes her scary. She is crazy strong and when someone who actually has skill plays her, she is insane. The A tier characters I listed are amazing right now. However, who knows what the tier list will look like once the meta develops.

Because difficulty to play and how good someone is when they are played properly are different. Tier lists are about how good they are when played properly, not how easy it is to play them well. And Atticus aside I would say your list is more how hard people are to play. Galilea is not an issue for me to play against cause I know to kite her no matter who you are.

Sooooo… Good when played properly. I’m pretty sure the A tier list I have are pretty amazing when played properly. I fail to see your argument about easy to play being a bad thing. Granted the characters who are least explored like Kleese could end up being amazing. I straight up acknowledged that above tho.

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Hm, interesting results. In the end, the stats do speak highly of him. Hell, I’ll do some checking to see if my gripes are just salt because of player ability or minor problems. Thanks for the input.

Finally had some game with Kleese. He’s extremely strong, at least upper tier B worthy.

And I went 3/1 after this pic was taken. Kleese just has EVERYTHING you want a for a support beside a self-heal. He spikes are EVERY LEVEL after 1st.

Level 2 : He becomes a burst caster with his Shield-> Damage. I have about 600 shield mid game and 900 late game. Low cool down instant wave clear make it so easy to level up with him and defend base with 3 energy rift behind a wall.

Level 3 : When you unlock that Snipe mutation, you become a Marquis. 1.4k headshot on thrall allow you to destroy thrall as well.

Level 4: Energy rift stacking. 300 shield and 300 burst damage a pop when 3-stacked. Can’t do mcuh to him and all melee die getting to him.

Level 5 : Miko Heal aura.

Level 6 : 4 rift or low cd on Rift. Now your siege/camp is stronger or it becomes easier to move around. If you overtake the supply station by now, it’s GG. You can’t deal with that camp in Incursion.

Level 7 : Shooting all your Mortar at once. Now his burst is even stronger with his black hole, instantly destroying all minion and killing squishies, FOR A SUPPORT.

Level 8 : More shield, which means both survivability and damgae

Level 9 : More pulse for more shield AND damage. Even harder to play melee in this game or even kill him with range.

Level 10 : Just waiting to get that Black hole delay reduction when I level up.

He’s that stupid. There’s no level he doesn’t spike. I just started him today so I have no real experience with him either. He just has so many surprises that you can’t just treat him like a normal support. He is EVERYTHING. If it were for the annoying model size rewarding Marquis for doing a braindead easiest snipe ever, he would be so much better.

If I played a team of all your A’s I wouldn’t be worried. The only ones that would give me trouble are Miko (because the healing can keep a team at your doorstep all game, and Mike (because he has tons of burst).
Benedict is too squishy, Attikus tends to get swarmed by teams when he’s off on his own (just too big a target) and Marquis can get lost if your team isn’t pressuring.
Ambra is still OP, put her in a teamfight and watch the auto-aim boost the teams dps by a ton. She’s still S. S&A are C. Ghalt is a nightmare for teams defending a point, A.
Melka generates so much poison and people flee when they get poisoned, B. Phoebe is a bit to squishy for her role, C.

After playing more with S+A last night with different gear and more mutations they’re in the right spot, if not a tier low. They’re a very solid damage dealer that also has stealth spikes and a stun.