Itās true that the loss of the MS is a near fatal blow to the HW1 player, itās also part of the asymmetric nature developing in HWR. Remember that the HW1 MS as a unit by itself is far superior to the other MSes. It can jump alone and it has dual production. It can produce repair vettes from the start, and support frigates as a tech one research. Giving the HW1 races the ability to call in a new one would just be a really bad idea for that race and the lore behind it. Itās not a volunteer or enlisted Navy commanding that ship, itās the last of your race. Protect it as such.
I would entertain the thought of beefing the overall HP of the MS. We noticed the other day in raw MS+ CCs + Ship Yard that combined HP, the HW1 races are far behind. But I personally could never get behind calling in a replacement MS, or a HW1 SY equilivant. This is one of the key disadvantages of your choice to be HW1 and should be resolved tactically and strategically.
We did, however, account for MS sniping in our balance discussions. The nerf to BCs and buff to GW inhibitors combined were considered due to how easy it was to jump a BC into a GW sitting at the HW1 MS. BC with its own inhibitor and range would pretty much trap the MS unless you had your well positioned far between the BC jump origin and the MS. Now the inhibitor range gives you time to react to an MS snipe.