Why not just make make a hw1 SY equivalent with only 1 production queue. and limit the ability to only be able to call in one only if the mothership goes down? I donāt think that would really break the balance to be honest. When you lose your mothership even as a hw2 player, thereās a very good chance youāre not going to come back from it. For all intensive purpose, a battle cruiser is far superior to a hw1 cruiser in terms of its utilitarian roles, it can repair fighters and build on grav wells/fire control towers.
Though to be fair, a come back play for hw1 is more of a wish in the hopes of some more interesting games when playing on large maps. Itās not really my biggest gripe as it stands, (Besides I can mod it in myself for fun) I do agree that the MSās feel pretty weak in terms of health. One battle cruiser or heavy cruiser can still easily kill an MS. (This is partly why I like Cataclysm, because you could upgrade your MSās and they had specially strategic abilities. The loss of that in HW2 always bugged me)
My biggest over all concern is more on the terms of Vaygr and their damage application and how expensive HW2 races are to play, which make them not so viable for HW1 maps. I plan on playing some more, thereās more things I need to experiment with. I guess my largest issues with the hw2 races is that there are so many hoops to jump through to get production going. with only one production queue and the need to build the required facility for the ship class.