Post weekend feedback of balance mod

I start with one ship making a collector and a research ship, and the other making a collector and controller.

Once those 4 are done (cause they all seem the finish at nearly the same time), I start researching. and making another 6 collectors and one controller for the expansion. By then I’ve prob researched drive and chassis and am moving on to frigates.

@Xercodo @Avetorian Here’s a tip for you guys:
On most maps, you guys will get a lot better results by just building resource collectors and using your mothership for harvesting at one spot, and your carrier for harvesting at another spot. Controllers should only be used to take a 3rd asteroid patch later in the game, or if you plan to get aggressive and move your mothership and/or carrier towards your opponent. Otherwise your spending 800-900ru at the start of the game on something that your mothership and carrier can do for free.

Yup that’s what the first 2 were for. But yeah I can see how all 12 can work on one field because while one drops off the other mines.

Avetorian and I use our production ships more aggressively, so that’s why his advice mentioned the Controller. We use that approach just fine with HW1 races and generally still outproduce HW2 ones.

Yeah just to re enforce that statement, I generally don’t have an issue getting ships out as a HW1 player I was merely pointing out what I generally do. Now there’s something myself and Stormhawk found out when playing against the CPU, expert difficulty ofcourse. We put a hw1 and a hw2 AI against us. The HW1 AI outclassed the HW2 AI in every aspect, the HW2 AI was vaygr. For the most part it got to a point we could have ended the game in about 15 minutes, we decided to just mess around and build up our fleet. After awhile I decided to nuke the Vaygr, since their production was not good. It was the HW1 AI that put up more of a fight. by the time the game ended, my ally out of synced and I continued on. The HW2 AI had only built 260 ships, the HW1 AI had built 1060.

We started with just 1k RU’s and normal unit caps, Achievements and bounties were on, I was getting most of the construction awards lol. I was out producing them and out killing them. The reason the HW1 AI built so many is because I’d keep killing them and letting them regroup. until finally I decided to end the game.

And yes, I do play aggressively. I have the controllers and or refineries out because my mothership is moving towards the enemy.

In this game I was playing as Taiidan.

Also mothership, for all races, is the ship that can process rus faster

I think I’m having more fun playing hw2 battles as opposed to hw2 vs hw1 with the mod.

Do you mean you like the way HW2 feels vs HW2 more so than before, or you just don’t like HW2 vs HW1 in this mod. I can’t tell if this USA partial complement.

I like the way hw2 feels against hw2 in this mod. I guess part of me always has, mod or not.

I don’t really like the hw1 versus hw2 feel of it…yet. I’m just not inclined to play against hw1 swarms. They were bad enough in vanilla to deal with when facing a skilled player. In the same hands now with the mod, it feels like too much to handle. Will keep playing to see if I am missing something.

The mod sort of slows down the game which I personally like because it makes for more intense battles. It feels more encouraging of micromanagement.

Though what I have noticed that could use just a teeny bit of a speed increase is the rotational speed of the Hig BC? It feels just a tad bit slow. It feel just a bit too pronounced in its slowness. To be honest, I’m not sure if this was changed at the moment.

After some more games against HW1 races where it seemed hopeless versus swarms, it was not so hopeless.

Don’t you guys think that the pace of changes is too fast though? Too much, too fast? Perhaps its just me.

So far, I’m still having fun with it.

Well i pretty much doubt that the game is faster now, we pretty much only did firepower nerfs and hull buffs.
Btw playing defensively with interceptors against hw1 swarms gives a pretty good advantage to hw2

I think he meant how fast the game is being changed, not how fast the game plays after these changes.

Oh yeah my bad, read too fast.
Oh well about changes going to fast, devs wanna get rid of that beta label, and so do I hehe

So there thought was that the balance mod would be ā€˜clean slate’ as in closer to how it should’ve released. Many of the changes are changes that had been on the books for months. A lot were waiting on code changes. Remember that you’ve seen code changes throughout the life cycle of the beta, but no balance changes except for this mod. That’s why I’ve tried to press the point that comparing the balance mod to vanilla is a fools errant and to think about the balance mod in terms of the mod.

GBX admitted that little thought was put into balance in for the beginning, they stated that from the start. The unfortunate side effect of taking the time it did to get the balance mod kicked off was players got used to vanilla and creatively found ways to make it work. But many would agree that even HW2c wasn’t properly balanced.

Have there been any recent changes? In Steam workshop, it says it was last updated Aug. 28th. Are we still waiting on the Multi-Gun corvette fix for it over performing?

Yes. As stated before, even the seeningly smallest changes make for issues up and down the line. Simply making multi guns weeker isn’t how it works. Changes to multi guns means changes to all vettes. We are debating and making changes to these now. I’m sorry that the community didn’t see an update Friday, but that’s how these things go sometimes.

Also remember this is a holiday weekend. Everyone has lives. Any company that puts bottom lines over family is a company you should not support. Thankfully the Stewart’s of our HW IP doesn’t seen to be one of those companies.

Yep, we have the same holiday weekend around here, and I too hope that the developers are working in an environment that values personal time and family.

I only asked about the recent changes because there was a mention of concern about the rapid pace of changes, and I was a bit confused if I had missed a sudden flurry of updates. I recall the Multi-Gun corvette being on the slate so I wanted to know if I could ignore that factor when feeling out balance in the meantime.

Just a simple information confirmation request. :acmaffirmative: