Name: The Wall Street
MFC: Hyperion (Shield Ability limited to Amped or Redirect with a slightly above average power)
Red Text: No one on earth can make it fall
Elements: None, Shock, Fire, Corrosive
Effects: The Hyperion Shield is a far above average sized, full-frontal body shield with a lot of health,resistance, and shield regen. Enemies that get too close will be knocked back by the shield’s energy and stunned. The shield set up is on a decent delay (but not after a reload while the shield was already active). While deployed, the shield slows you to a near crawl that lasts a bit after the shield is retracted / breaks.
Description: This shotgun is designed to be almost like a movable Pillbox for a character. It makes you commit to a spot, be it to survive a predicted strong attack or to set yourself up as a meat shield / face-down a wave of target prac- I mean enemies. The name is based off of Mark Henry, the former strongman and current wrestler known as “the wall”. The red text is an homage to his theme. This theme and name is also connected to a Dark Souls Troll Video series all about 1 thing- taking giant shields and shoving people off precarious areas to their death. The “street” part is to maintain the Hyperion naming convention of business / economics that a most of the legendary shotguns have.
Taking the idea of a mobile pillbox mixed with the dark souls video gave me the idea of a giant shield that can push back enemies, but the restriction of being near immobile and delayed in setup is to prevent people from walling up and charging through enemies (which is taking away a whole exclusive use of Zane’s Shield Ability). The knockback still means you can always charge into a group and drop it, but it has a tradeoff of being as exposed as you can get charging into crowds. The slow speed and setup also helps justify the full frontal body protection and regen since you really can’t dodge anything. It’s best utilized down a chokepoint where enemies can’t flank, mowing down enemies that can’t put enough DPS on you to break the shield. It’s worst when enemies can put down enough DPS to break it and you can’t kill them first.
My one design recommendation- The shotgun would have a much larger physical gun-shield to justify (and imply) the giant energy shield.
Name: Jenkins’ Jargon
Red Text: LEEROYYYYYY…
Elements: None, Cryo, Radiation
Effects: The shield effect is locked into Amped only and has tiny health (like in the 10s to low 100s at max) but will never break and is always regenerating. The Amp damage output has high scaling compared to how much damage it actually takes. Aiming down sights will slightly increase your speed instead of decreasing it. While not aiming down sights the gun fires at a completely useless fire rate. Natural DPS should still be decently high to really push for that run and gun approach.
Description: This gun’s name is in reference to Leeroy Jenkins, the iconic WoW meme. Besides the useless hip fire, the gun also has no real hyperion shield, only slightly shaving off a bit of damage each shot while the rest spills over to you. The main goal of the shield is to just keep the Amp damage proc active, promoting you to get hit a lot so as many bullets as possible get amped.
The gameplay of this gun is to follow the namesake and Leeroy Jenkins. charge in like a maniac, get shot and shoot back harder. The more bullets flying at you the more you get hit, and the more amped bullets you get, all at the cost of being forced to tunnel vision down the scope (and no real shield) or have no damage at all.
Not too much on the design. Maybe give it a natural hot-rod color set and build around that?