Potential Action Skill and Ability predictions for Borderlands 3

MINOR SPOILERS

I actually really like and support this idea. It has a lot of potential and gives me a really neat and creative idea. Again, minor spoiler warning here; but if any of you have played Tales from the borderlands, then you are aware “Loader Bot” is an ally to you, and if you make the right decisions you are able to keep him around long enough to love him as a character and hear all his cheesy lines, that when combined with his sheer power, make him an awesome team member. I think playing as this particular loader bot might be fun, as it could include some references to tales from the borderlands, be a character that nobody has played as, but people can be familiar with and offer very deceiver skill trees.

Action Skill:
“Terminating”:

“Become a badass loader, with the guns appearing in a similar manner to that of the Pirate Ship on Claptrap. The number of guns active are based around how many players are in the game.
So with one player only one of the four guns will fire when you activate the skill, for two players two fire and so on, the reason it’s called ‘Terminating’ is that when the skill times out the Badass Loader additions explode off and seek out a target as improvised seeker missiles dealing damage based around the targets level.”

Base Action Skill idea credit goes to @Tokesy97 . Thanks for your help :smile:

Skill tree 01:
'Bul Loader":

A skill tree on survival and defensive capabilities, keeping your shield up, preventing yourself from going down, and bonuses for keeping shield capacity above half.

Bul Loader Capstone:
For 7 seconds your shield cannot be depleted, and in addition you are able to bypass enemies shields. This of course has a cooldown of moderate length to avoid being endlessly invincible.

Skill tree 02:
“Exp Loader”

A skill tree based around depleting your shield in order to gain buffs as well as skill that allows you to reduce your health temporarily in order to gain massive amounts of damage and movement speed.

Exp Loader Capstone:
A skill that allows you to convert the amount of shield capacity you have into damage and output damage of a combined explosive/shock element equivalent to the capacity of your shield.

Skill tree 03:
'Hot Loader"

A skill tree that includes many buffs to fire based damage, as well as a gamechanger called “hot ‘n’ cold” that allows any fire type damage to have a %2 of dealing cryo damage and thus freezing the enemy, with up to five available points resulting in a max chance of %10 freeze chance. This skill could also be boosted by a potential class mod.

Hot Loader Capstone:
Action skill is replaced with a flamethrower that last 10 seconds dealing insane fire damage with a %90 burn chance.

Let me know what you think and feel free to build upon my skill trees and maybe we can brainstorm some additional skills.

2 Likes

That’s where i was hoping to find a small bit of input, i can’t quite think of base action skill that would be fitting enough, as i have only just come up with this idea in the past few minutes.

One thing i have decided is that the base action skill should be called “Terminating”.

Perhaps you can help me figure out what it should be?

Perfect. I love it, and it seems like it would have been so obvious to go this route but it went completely over my head. Thank you. I’ll add this to my post, and you will receive credit.

I don’t dislike the ideas you have just shared, these here i also find to have substance. My question for you would be what kind of character do you feel these are best suited for?

So perhaps a former atlas member, looking to claim what they believe to be theirs?
Or perhaps their motivation is solely dedicated to research?

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Not bad. In particular i like the idea of being able to play as an insane character. Similar to how Kreig was, but way more out there.

2 Likes

I was thinking an RNG action skill where you might turn into a random loader type, or perhaps summon surveyors? Maybe even have the Helios Station moonshot reinforcements for you or a constructor summon? With the loader, you can have a lot of creativity, even more then Claptrap. I really hope a loader makes it into Borderlands 3.

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Since Borderlands 3 will most likely be on Pandora again, perhaps a Scav with a jetpack to mix things up? I mean, there are no Scavs on Pandora so he would stick out like a soar thumb. Perhaps have skills that could distort gravity or throw those shiny moon axes around? Or suicide bomb like a lunatic. He could be a more mobile version of Krieg, and it would be a nice tribute to the now deceased 2K Austrailia.

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A Midget in a Devastator suit (the type of suit that General Knoxx was in)

3 Likes

Cyborg Soldier

Digistruct mini tank (Action skill)

Thunder punch

Mega Laser (Capstone skill)

http://vignette2.wikia.nocookie.net/nitrome/images/2/27/Mega_Laser.gif

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My one would be a corrosive Vault Hunter. Fire (Sirens, Krieg), Shock (Sirens, Soldiers, Gaige), Explosive (Brick), Ice (Baroness) are already used by other characters and I don’t consider SLag an element, but rather mining trash. The only thing left is corrosive, and it has some great potential. I will explain my idea for a skill tree below. I use Pre-Sequels Skill tree as a template.

Action Skill: 8th Plague

Release a swarm of Locusts, which attack your enemies, inflicting normal and corrosive damage. Spreads up onto multiple enemies, damage decreases by 10% for every enemy attack at once. Enemies attacked by them panic, which decreases their damage resistence by 2% per second and their accuracy by 50%. Increases your melee damage by 300%.

Your locusts can be shot down, which decreases their damage potentialand your action skill time. Your melee damage increases when your action skill time decreases.

The Hive mind tree adds additional Insects. You can choose, which one you will release, but you can only release this type per activation.

Furthermore, as long as your action skill is active, you can stack unlimited amounts of corrosive DoT’s onto your enemies. E.g., you shoot your enemy twice with a corrosive gun, you will inflict two seperate corrove DoT’s. But every following DoT will inflict 50% less damage than the DoT before it.

Duration: 15s
Cooldown: 45s
Melee damage: increases up to 600% maximum.

Deadly Poison

*Injection /5: Increases damage from corrosive sources by 20% per level. Decreases gun damage by 10% per level.
*Corrosive Flower /5: Kill Skill - Increases chance for corrosive DoT by 10% per level.
*Poison Fang /5: Increases melee damage by 40% per level, also adds Corrosive Damage Rank +1 per level.
*Toxic Waste /5: Increases splash range from corrosive weapons by 10% per level. Slows porjectile speed by 10% per level.
*Spreading Infection /1: Every opponent spreads his corrosive DoT to allies when he is in radius of 5m around them.
*Entomophobia /5: Kill Skill - Increases Action Skill time by 3 seconds per level. Decreases cooldown time by 2 seconds per level.
*Crawling under your Skin /1: You regenrate life equal to 30% of your corrosive damage.
*Rattlesnake /5: You gain a stack of “Poisoning” for every DoT of Corrosive damage inflicted. For every stack, your corrosive and melee damage increases by 0,2% and your gun damage decreases by 0,1% per level. Can be stacked up to 999 times.
*Poison Touch /5: Enemies with corrosive DoT’s on them stack up “Death Wish”. They gain 1 stack per second. For every stack on them, their damage resistence against corrosive damage is decreased by 2%, their accuracy is decreased by 3%, but their damage is increased by 4% and their gun damage resistence is increased by 3% per level. Your FFYL time is increased by 2 seconds per level.
*Insect Plague /5: For every enemy with a corrosive DoT, your Action Skill cooldown time is reduced by 1 second.
*Pestilence /1: Your corrosive damage is unresisted. Every DoT of your corrosive damage generates another DoT. You can generate 1 additional DoT per second.

How is it played: Obviously, this tree is a DoT tree. Your gun damage is greatly decreased, while your melee and poison damage is greatly increased. You will feel, how weak the enmies will get, when they are poisoned. The aim is to activate your AS nearly all the time.

Hive Mind

*Strong Jaw /5: Your locusts will inflict 5% more damage per level.
*Armored Maggot /5: Adds one armored Maggot to your action skill wheel per level. Armored maggots will stick to you, protecting you from 60% damage inflicted to you. They die after getting damaged too much.
Chitin Armor/5*: Your armored maggots can withstand 5% more damage per level.
*Poison Pouch /5: Your armored maggots will spit acid onto enemies near to you. They will regenerate life equal to 5% of the damage per level.
*Arachnophobia /1: Adds a gigantic Tarantula to your action skill wheel. Tarantula will jump onto your enemies, knocking them down and inflicting a massive corrosive DoT on them. Rank +6 corrosive DoT.
*Runner up /5: Increases movement speed of you and your tarantula by 10% per level.
Paralyzing Bitec/5*: Your Tarantula will inflict a paralyzing bite to grounded opponents, which prevents them from standing up for 0,5 seconds per level.
*Vengeful Hornets /1: Adds a Hornet swarm to your action skill wheel. Vengeful Hornets will fly around you until commanded to attack an enemy. WIll protect you from Elemental damage when around you, will inflict the last elemental damage they intercepted onto their enemy.
*Hot Swarm /5: As long as your Hornets are around you, your fire resistence increases by 20% per level.
*Corrosive Bite /5: Your Hornets inflict additional corrosive damage to their normal damage/stored elemental damage. Rank +1 corrosive damage per level. If they stored corrosive damage as last damage, the corrosive damage they inflict is increased by 20% per level.
Midnight Moth: Adds a gigantic Moth to your action Skill wheel. When deployed, Moth will spread an acid smokescreen, which inflicts +6 rank corrosive damage to all opponents standing in it. Moth will attack enemies automatically, inflicting massive damage. Moth cannot be killed. Duration for this one is 25s and cooldown is 70 seconds.

How is it played: This is your pet skill tree. I wanted it to be in contrast to the regular pet classes like Mordecai, Wilhelm or Axton by adding different insects for different situations. In my mind, Midnight Moth should be your last resort option, as it is extremely fast and extremely deadly, clearing rooms filled with badasses in seconds. The rest is for specific enemies.

Nimble Reptile

*Slime Sliding /5: Increases your movement speed by 20% per level.
*Acid Armor /5: For every corrosive DoT you inflicted on your enemies, you gain a stack of “Acid Armor”, which increases health capacity by 0,2% per level. Can be stacked up to 200 times.
*Poison Cure /5: You regenerate health equal to 2,5% of all corrosive damage you inflict.
*Reptilian Plates /5: Decrases shield capacity by 10% per level, as well as increases health capacity by 10% per level.
*Poison Hunter /1: All your damage you inflict is calculated by your movement speed. For example, if you walk with 10% movement speed, you will only inflict 10% damage. All damage buffs are calculated with this.
*Acid Feet /5: You will left corrosive footsteps behind you. Every enemy walking into them gains a corrosive stack. Rank +1 corrosive damage per level. Increases movement speed by 20% per level.
*Brain Damage /1: Your movement speed increases by 1% for every corrosive DoT you inflict onto enemies. If you have no DoT’s inflicted, your overall damage is reduced by 50%.
*Self-Restraint /5: Movement Speed decreases by 10% per level, but increases yor damage from all sources by 15%.
*Assassination /5: Attacking an enemy from behind with a melee attack increases your melee damage by 100% per level.
*Stealth Hunter /5: Kill Skill - increases movement speed by 10% per level.
*Maximum Efficiency /1: If your damage is reduced by a source, this reduced damage is doubled.

How is it played: This is the tree for people, who think, that even Zer0 is too slow for them. You will gain extreme Movement speed, but you need to exploit it to inflict damage. All movement buffs will vanish after a very short amount of time, so you need to calculate your every move, so you can always kill something and be fast enough.

I hope you like this idea, let me know your thoughts about it :smile:

-Glacier

1 Like

This one:

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A skill that pushes back enemies and incoming projectiles, as well as knocking them down, it’d be great for a sniper class to help keep enemies at long range.

And a skill to digistruct transparent walls which you can fire through but enemies can’t.

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If there is a siren in Borderlands 3 who has wings, I hope that they can be used in a practical way(flying). With low gravity introduced I could be possible and would be great for a strafe/sniper person. I actually have a short(very short) class idea drawn up for that.

It all a bit extreme, I mean increasing the movement speed by 100% with 5 points is excessive, just like most of the deadly poison stuff.

I have an idea: Element Clouds.

Any number of elements in gas form. Yes, I realise that this is similar to Cloud Kill, but hear me out.

Actually, just wait maybe an hour. I need to go. I’ll be back to finish this later.

The only problem with cloud kill was how little damage it did and how it didn’t scale up it’s damage well.

new Vault hunter, Princess Fluffybutt, guess the skill.

I am very late to editing my message, but whatever. My idea is for all elements for the cloud, like Slag and Cryo. Yeah, the only thing is scaling. That needs to be better.

That’d work.