ARMS RACE FIXES
I think everyone can agree that the Arms Race is a missed opportunity even if some people are getting some fun out of it. I liked the idea but the implementation is nothing special
and I think that there are so many things that could make it great.
Besides the guns there is very little randomness and differences between rounds and it gets boring very quickly. As it is, there is just a possibility of getting an ok gun
and making your way to a dedicated chest if you can before just going to the boss. There should be more urgency and chaos that makes each round feel fun and unique. Even the concept of
of a game show is lackluster, with not much in the way of excitement. Not much from the “Showrunners” and the music is slow and boring most of the time. There is not much incentive to keep
doing it unless you want a DLC gun. I don’t even really play it because it is fun, I basically just want the Dark Army with a Urad Anoint but I never get it and farming for it is a slog
each time I do.
I thought of some improvements that could really shake the mode up and make it the hectic experience that I think they were going for.
- START AT EDGES OF ARENA
The first and I think easiest thing to fix is that players should start at the outside of the arena and make their way in to the center as the Murdercane gets smaller. It is currently
not like that and you start more near the middle and only have about enough time to make for one straight dash to a dedicated chest. I feel like the worst thing is to be dropped in the center,
make your way to one outer edge chest as the circle moves and now you are locked out of other areas, forced to make your way back to the center and just stay there until you go into the boss arena.
The best thing would be to start in the outer edges somewhere, maybe even make a few small starting spots. This way, you can start moving around the map, making choices of where you want to go in
the alotted time. You could try and go for one chest over another. You would eventually still get locked out as the circle closes but at least you would have a chance to go for multiple chests.
So I don’t know the current time frames for the Murdercane but it should cover the entire arena first, then close a little 7 minutes in, then again 5 minutes after that,
again 3 minutes after that, then it should end at the boss 1 minute later. The entire round will thus last 16 minutes, then however long it takes to finish the boss. If these
times are longer or shorter than what the mode currently is that’s fine, the times are not important. The point is that the intervals of when the Murdercane shrinks should get shorter
to make things hectic as the match progresses. I don’t believe it is like that currently and the timer on the side of the screen is no help in showing when the Murdercane is moving.
Also don’t have the Murdercane move, just have it shrink.
EVERYONE STARTS AT DIFFERENT AREAS
There should be 4 outer spots that characters drop in from and no one drops in at the same place. I have played it in co op and it is not that hard that you must have
a teammate with you at all times, especially in the beginning, so starting at different spots could make things interesting from the get go. You could all start separately and come across
each other and team up to tackle areas or challenges. Since you would now start in your own area, this is related to the next change.
PERKS PER ROUND
So this would possibly resolve complaints that all characters feel the same without action skills. At the start of the match, since the fix would allow for individuals to
drop in at their own location, they would get a box with some gear, as well as a new terminal called something like the PERK Terminal. Essentially players activate it and it
gives them a choice between 2 random Perks at the beginning of the match. The terminal then disappears or is locked for the rest of the match.
These perks would stack with other terminals that players could access around the map. This would eliminate the sameness to every round, as you now have another layer of randomness
besides just the guns you find. It could then allow for some versatility with picking up a Pistol as opposed to a SMG. Maybe since you have a Pistol DMG perk it would do more Damage.
Potential Perks could be:
+5% Pistol DMG
+5% AR DMG
+5% SMG DMG
+5% Sniper DMG
+5% Grenade DMG
+5% Fire Rate
+5% Reload Speed
+5% Movement Speed
+5% FFYL Time
+5% DMG Reduction
+10% Magazine Size
There would also be a number of Perk terminals in random locations across the arena. This would be determined by the amount of characters in the round. As a single player you
would only have 1 PERK Terminal on the map, after the starting terminal. 4 Players would have 4 terminals around the map. Each time a player opens a Terminal, they receive a random Perk,
then the terminal disappears or is locked for everyone. For instance, if there are 4 players, then a single character could potential just go for the perks and lock out the other players,
or they could work together and each get one. Perk terminals will also always come with Airdrops. I don’t know how many airdrops there currently are but there should at least be 1 per round.
With this system in place, a single lucky player could potentially get up to 30% Weapon Type DMG (1 Perk at the start, 4 Terminals and 1 Airdrop). However, this would be really rare
because the perks are random to make each round different.
I don’t know if this makes up for the lack of action skills in Arms Race, however, it would do alot to make things different and interesting each time. Characters are still the same but each round
is different. I do think adding action skills would break the mode and they should not be added but that’s just me.
- RANDOM MODIFIERS
As it is, the mode is just so boring and it could really use something to make it more chaotic and interesting. There should be a series of random events or occurences that happen at each
of the intervals of when the Murdercane shrinks. These could be taken from Mayhem Mode or just be something that changes the nature of the round for a limited time.
Potential Modifiers would be:
(Weapon Type) Damage reduced by 50% for 15 seconds. This would require you to use different weapon types.
Grenades cannot be used for 15 seconds.
Floor is Lava for 25 seconds.
Big Kick Energy for 25 secons.
Shield depletes slowly for 25 seconds.
Pool Party. Enemies explode with elemental puddle. 25 second duration.
Not the Face. Critical Hit damage is reduced by 75%. 25 second duration.
Holy Crit. Non-Critical Hit damage is reduced by 50%. 25 second duration.
Only a random one of these would happen each time the Murdercane closes or they could just happen at odd times to make things more exciting.
Lastly, besides Air Drops, I think other random things could happen to open things up for more decisions and risk. There could be a challenge or something that occurs, stating that you need to kill
5 enemies in 10 seconds for a red chest to appear. Something like this could make for fun gameplay tweeks. Maybe there could be a team challenge where the first person to 10 kills gets a chest
or Air Drop. Maybe you could fight a buffed enemy to get a random perk that is worth 10%. There could be so much here worth exploring.
MAKE FINAL BOSS RANDOM
I think this would be the hardest to do since it would possibly require creating a few more bosses, but I think the final boss should also change each time you play. At the end you would fight one of
3 different bosses, each with their own arena that you could face at the end. It would be random which boss you fight at the end, they don’t need to be stronger or anything but maybe
just different each time you play.
MAKE GEAR EXTRACTION SEPARATE BETWEEN PLAYERS
Weapon extraction at the end of the mode should not be linked between players. I mean what the hell, is this a bug? I believe when you finish the round there is an extraction terminal
with only 5 slots or something. I extract 3 guns and my co op partner can now only extract 2. This can’t be intentional. 5 slots is fine but each character should have their own 5 slots.
If this is actually how it works and I’m doing something wrong fine, but it should be fixed if it isn’t.
That’s pretty much it. Most of this is just about making the mode more random and chaotic to make things fresh and fun each time.
I think the last thing would be the amount of Badasses or stronger enemies should appear more as the match progresses. That would be interesting but not necessary if any of
these ideas were implemented in some way. What do you guys think?