This post in not in regards to damage or CD but with the physical mechanics and control response.
I noticed that when activating ‘Clothesline’ that it was a very finicky and temperamental ability, and what I mean is that in pressing the right stick just a tad would send you veering in that direction. i had more than one occasion where I was trying to use it offensively in lane on ‘Meltdown’ to stun and knock up some opponents and ended up literally spinning in a tight circle until the ability timed out In my opinion the ‘steering’ for 'Clothesline; is very touchy and almost makes the ability next to useless. If you are using it as an escape ability it’s relatively decent, but with it being too sensitive it makes it a difficult offensive ability. Especially when in close quarters does ‘Clothesline’ become next to inoperable.
‘Dragon Splash’, while not as finicky as ‘Clothesline’, does have some issues with execution. I will be the first to say I may be initiating it incorrectly, but my past experience with splash abilities like this allows you to be some ways away from opponents and have some decent time to aim you landings. What I mean is that I seem I have to be right on top of my target before initiating ‘Dragon Splash, where as my instincts tell me I should be able to be in the middle of a ‘Meltdown’ lane and splash down on someone at the end of the lane or any where in between (like Bacchus’ ‘Belly Flop’ from Smite). At the same time, the time ‘Dragon Splash’ gives you while you’re in the air to aim yourself is significantly small and most of the time I tend to whiff the attack because I am forced to land prematurely while I’m moving the splash icon over my intended destination.
Am I alone in thinking that ‘Clothesline’ is too input sensitive or that ‘Dragon Splash’ has a too short an aim time and distance? Or am I misinterpreting how these abilities should be used?