Why change benny?
He’s strong and I think most would agree he’s a little too strong right now.
How do you plan on balancing him without nerfing him into the ground?
Hawkeye, Hawkeye and Hawkeye.
Oh and give him more buffs and some CC.
More text justifying why he needs to be changed (Skip down for actual changes)
As of right now benedict can select one enemy to die every 15s with a barrage of super powered homing rockets.
Throw on some attackspeed gear and you can even get 5 of them, add some attack damage gear and grab that nice +20% boost and you can hit 400dmg a rocket easily.
Now if you think a barrage of ultra homing death fired from a high flying battle pidgin is balanced then I’m not sure what can convince you.
Hawkeye mechanic change:
When activating hawkeye benedict activates a marking laser, when hawkeye animation finishes and fires the hawkeye rocket the closest enemy to the laser(or the one that has a red dot of death on it) is the enemy hawkeye homes in on.
Hawkeye no longer causes all rockets to home in on marked targets, instead hawkeye itself homes in.
Hawkeye gets a major damage buff: 250-300dmg lvl1?
Level 1 ® “Persistent Projectiles”: changed into either a medium slow (4s) or wound (6s).
Level 4 ® “A Murder of Rockets”: Plus 2 Rockets minus 33% damage per rocket (Remember the hawkeye damage buff)
Level 6 ® “Heavy Bombardment”: Hawkeye now marks targets and applies a 15% damage amp for 6s.
Level 10 ® “Rockets Launchin’ Rockets”: Now automatically fires one rocket every second the ultimate is active.(May actually be worth using for once)
These changes would get rid of the homing death button while still letting him hit hard with proper aim and clean up fleeing targets.
Closing notes: Most of the benny threads I’ve seen are either “Nerf him til his rockets only tickle” or “He’s not OP just hit him with this perfectly timed multi-character CC chain that will kill half the cast…” I figured it might be nice to take a different approach to balance and see what you all think about it.
TDLR: Benny OP plz buff.