Proposed benedict changes

MINUS 33% per rocket not 33% of total per rocket.

Edit: even at a 45% damage reduction it’s still a significant damage boost.

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Ah, righto. I read it like a base stat, I’d like to formally blame the evenly spaced “-” and my terrible eyesight. I figured that it was a transition for some reason. carry on. xD

Edited OP to clarify.

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Huh. That makes a whole lot more sense, I figured it was ridiculously strong

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Edited my reply so no one knows I’m dumb and blind. xD

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Slightly reduce rocket damage and speed. Take a second off the duration of his tracking rockets and perhaps make his reload speed longer.

Maybe boost the damage on the first tracking rocket that hits but have it get weaker after consecutive hits.

IDEA

This is not necessarily meant to be taken seriously

Cut Rocket speed in half ~. Make them indestructible

If the rockets were slower then the target of the tracking rockets would have more time to hide behind geometry in order to not get hit.

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Yup. And it’d take more skill to hit normal rockets

Speaking here as a Benny main, I’d like to offer some advice for people so they understand how to not die to Hawkeye.

  1. Standing near minions or other hitboxes. If I Hawkeye hits two things the rockets never go for the player only, preferring minions, and Hawkeye deactivates once any of its targets are dead. Any character that can produce a hitbox, I.E. Ambra / Kleese / Toby / Ernest / KU, can drop one right next to themselves, stand still, and once Hawkeye acquires and blows up the other thing, nothing else will track. Your structures turn into, essentially, chaff.

  2. Sprint at Benny. A good Benny will be, 90% of the time, airborne, since that’s where his mobility comes from. If you run at him when you get Hawkeyed, there’s a more than decent chance that the rockets will fly over or past your head, overcorrect, and then smash into the ground or a wall - running at him along a wall, obviously, maximizes this. If he’s good, you’re still in some trouble, but a lot of ■■■■ Bennys look straight up and just trust the homing to do the job of aiming for them.

  3. Understand his breakpoints. A Benny before level 4 tops out at around 700ish damage from a full Hawkeye before gear. Even squishiest Mellka can survive this if she stands still for the whole thing (and she had better not). At level 4 his burst jumps about 250 damage thanks to Murder, and at level 6 it becomes the autokill wonder you’re all so familiar with, thanks to the +20% boost on homing rockets. Starve him of experience and shards to prevent him hitting these points easily. Once a Benny hits 6 and has damage boost gear, you’re going to die from a full burst, so understanding where he is becomes vital.

  4. Know who dies to him. Squishy offensives need to always be in the buddy system if a powered-up Benny is on the map. Treat the bird as the idealized Pendles - he will ambush and kill any single squishy character out there, and only teamwork will keep you alive. This means Orendi, Thorn, Whiskey, Alani, Marquis, all these folks who can’t get the hell out of Dodge or manufacture a Hawkeye decoy.

Not true. Most of his mobility that won’t get you killed comes from his double jump/slight strafe and Liftoff.

The problem with this is that it’s nigh-impossible to starve a good Benny of experience. He is amazing for wave clear and usually ends up soaking tons of experience from minions. Not to mention his massive kill potential from level 1 if you can aim without Hawkeye.

If you’re double jumping or using Liftoff, you’re airborne. Benny’s mobility is being able to change direction and speed at will in the air thanks to multiple air jumps / Divebomb / Liftoff and Glide to interrupt momentum. I do not mean holding L2 in the air for longer than a second, which makes you a gigantic, slowly moving hitbox conveniently above most cover.

You can’t do much about stopping waveclear, this is true (particularly on Monuments, where Benny has the run of the map). That said, making sure nobody squishy is off by themselves and keeping people healed up, as well as keeping an eye on the minimap, does a lot to prevent him from running off with the game. If you smash him as soon as he shows up, he’ll never have the time to launch a full Hawkeye burst.

Eh, airborne for an extremely short amount of time. Even when keeping an eye, he can still bum rush someone, and as long as the Benny can aim, kill someone and get away with it.

I’m glad others said this. He needs a dmg nerf.

Sigh poor benny about to be nerfed to oblivion (RIP EL DRAGON) but here’s my 2 cents to try and prevent this bandwagon madness. let’s be frank Benedict is an assasin whose whole kit has “PVP” written all over it. His popularity comes from his ease of use at accomplishing his job. Other assasons can do similar damage when used correctly but benny is BY FAR the easiest to master. You don’t see a lot of assasin charters played because they are difficult by nature with complicated damage stacking and low HP pools. Benny has innate simplicity in these areas due to having no CC (I think) so his kit is all more damage or more escape. So let’s get into this easy solution that “could” make everyone happy.

Firstly let’s identify that Hawkeye is the real issue not his damage. Many charachters do big damage given the right situations so changing his numbers in any significant way breaks his kit in my humble opinion.

Second: What IS the real issue is the fact that once the skill has been landed its (mostly) unavoidable damage coming to you potentially even around cover (easy to pull this off actually).

Third: Considering a change that’s realistic without hurting people who love the charachter is simple as all they have to do is make Hawkeye use rockets already in the launcher instead of creating 1-3 from nothing (we all know we take that helix)… So it then becomes a give and take.

Result: With this simple change benny players with have to juggle much more and at the same time it lowers his “guaranteed” DPS but he still retains his title as best closer in the game but loses the 100-0 spot that frustrates so many players.

TL;DR: Make Hawkeye consume rockets in the launcher and go get better at countering scrubs who just wait for their one skill to be up and avoid all 1v1’s

OPINION SECTION: Kid ultra stun OP pls nerf, ISIC is actually still really good git gud scrubz. Miko healing still ridiculous bans prove it, just put it on a cool down and make the tracking easier/ fix transition from throw to heal ( inversely just drastically improve wound/ give it to more characters ). Give Oscar aoe range back at same reduced damage. Fix pvp so I can actually get to lvl 10 more than twice every 20 matches thank youuuuuuuu.

Well with that “solution” people would just take the instant reload helix over Murder of Rockets. Even if it only loaded four rockets that’s still just under 2000 damage being dealt towards end game. The solution is simple.

And while the opinion section is off topic I will say this.[quote=“The3rdInstallment, post:35, topic:1552217”]
Kid ultra stun OP pls nerf,
[/quote]

It is getting nerfed in the winter update.

I don’t understand where this is coming from. Bans would imply a draft and Miko is one of the characters that is a horrible choice in draft since he is capable of being hard countered. I honestly don’t see any competitive players banning him. If more characters had wounds he would be pointless in PvP.

The issue for me is that Mellka starts with 992 or so health, and it only takes a little bit of stray fire to take her down to the point that Benny can kill her with Hawkeye. It is really hard to not take at least a little damage when you’re playing Mell aggressively (as she needs to be played), and that’s when Benny can swoop in and claim one of the easiest kills possible in the early game.

Make it only two then instead of full reload then but I’d say be slow and just try this change first. Plus the one is very dodgeable instead of 3 + 5.

Played a little bit of competitive on Xbox miko was always banned and when I play privates or pubs with buddies it’s always miko teams that cause the most problems or get the most rage. Other healers are focusable with callouts but good mikos are very slippery.

I notice 2 problems with benny;

The first is Hawkeye, a lot of squishy characters have to watch out for this every 19s. To me it feels like I have to dodge an ult like effect every 19 seconds.

The second problem is his damage to survivability ratio. He does to much damage relative to his survivability. His hp makes him feel so tanky combined with his mobility he is practically impossible to kill for some characters. When he is in the air he can block a lot of the game mechanics in this game. Which is a lot of the Melee skills and ground targeted skills. He is also able to quickly reposition to higher ground. Benedict can keep himself in a low risk situation while blasting out lots of damage. The only thing that keeps him in check is stuns and anyone who has good primary damage. A lot of the other glass canons have way less survivability though.

Lost me at Benidict = Tanky