One thing I really hate is when developers of first person shooters screw with the linearity of the PlayStation’s Dual-Shock analogue sticks. The analogue sticks were designed the way they were for a reason; to let us control the rate of turn by how far we push the stick.
In Battleborn however, if you try to turn your character left or right by pushing the analogue stick full tilt, the rate of rotation is NOT linear. It starts off slow, then speeds up until it reaches max turn rate after some portion of a second. This makes accurate movement next to impossible and makes it feel, essentially, like there is input delay or lag.
Please allow options at least for controlling linearity of the analogue sticks.