PSA: Leave the Boots out of PvP

Please do not remove Boots of the Brute from PVP. It’s one of the only reasons that melee can be (somewhat) viable in a high level game.

People use items in smash?

One thing to point out in this discussion. Vyn’s isn’t losing the effect because it is too strong. If that were the case, they wouldn’t have left it on the singularity launcher. I think they changed Vyn’s because the effects were identical but Vyn’s was a much more popular pick (same exact thing with Mag Demon vs Stable Executioner).

It does seem odd that the slow for boots is every 3 seconds vs every 10, but not sure how the durations compare.

Yeah, no… Removing the gear waters down the scaling in-game, which is already barely noticable; As already stated, removing gear would also effectively make leveling pointless and shards only have buildable use and no one wants an Overwatch with Battleborm characters that play extremely dumbed-down League of Legends gamemodes without something a little extra… like leveling to scale and gear to modify that scaling.

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People who like video games, yeah.

A post was merged into an existing topic: Alt account posts: dominator3864

I think most would make the opposite argument. People who enjoy video games like to practice and figure out the best ways to use different characters and how to combo their moves together, instead of relying on bogus items to do the work for you. I’m not advocating for no gear cuz I’d cry without my shard generator, but I just think there should be a matchmaking search where legendaries are banned.

However many people don’t want gear, I guarantee you there are far, FAR more that do.

The game is balanced around gear, tbh, which is why (partially) melee characters break in high level play when they don’t have it. Not having gear makes the game LESS balanced between characters, not more.

And heck, even for competitive play eventually, Gearbox has stated they are leaning towards preselected gear sets for tournaments and such, so everyone is on equal footing; so still not eliminating gear.

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Been there, done that, came to Battleborn to play an FPMOBA and not a rehash of any random arena shooter; How about a less snarky respone next time? I can name games youll enjoy more than this game in its current competitive meta as well, its only pointless jabbing for no real reason

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“Most”? You think they keep items in Smash year after year because most people don’t like them? C’mon.
People that want to play with LESS stuff are always, always, always in the minority, in any game.

People who are just playing the game to demonstrate how awesome they are at video games don’t want fun getting in their way. Good players learn to account for those things, and play around them, not eliminate them entirely.

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And each character has unique skills/abilities, should we just have one basic character as well?

The vast majority of players aren’t “competitive” and don’t participate in “tournaments”.
If you want to keep gear out of private matches then fine, play private matches and don’t use gear. Removing gear altogether takes a lot away from the game.

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You should have said Mario Kart without items… xD

But btw Battleborn is a MOBA oriented FPS so removing gear in pvp is a stupid idea, who like to play with an amputed game ?

Some characters really needs gear and some legendaries to be played at their full potential and some rely to much on their legendary => Reyna (3x250 heal per tick in a sec with the right gear), Ambra etc…

In LOL the fun start when we are level 18 and full stuff, I can’t imagine LOL without any items… and it’s a moba like Battleborn

Were is the point to cut 50% of the possibilities of the game to play competitive ? If you play competitive you should play with 100% of the game, that’s all. I’ll never do any competition if there are no gear/legendaries.

Just give access to all items max stats when playing competition


But btw yes Boots of the Brute really needs a nerf 3sec slow each 3sec slow = perma slow… need to be down to something like => 3sec slow each 6sec or 8sec

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I mainly play PVP. I have about 1000 matches. I honestly like the idea of gear. It gives variation, etc. but any kind of RNG is non-competitive. If this game were ever to get serious in esports/competitive, legendaries would have to be toned down (their passives) or removed, all gear would be made available to everyone playing PVP (or like a “competitive set”), and stats would have to be normalized.

I think GBX’s outlook on legendaries is skewed. Legendaries should be better than others and more expensive, but some of the passives are game breaking. If a purple piece of attack damage gear can get a 10% buff, then make legendaries give 15% or 18%, but the passives have to go.

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Hey I agree with you! Would love to see some serious online competition for this game. For
That to happen they will need PVP gear and PVE gear to be seperate! I will root for you when you get in the championships my friend!

Yeah I was just kind of adding onto your point. Sorry, didn’t mean to make it seem like I was disagreeing.

lol Hope one day there is a championship :slight_smile:

Which Legendary is game breaking ?

All the games breaking passive have been town down in this update except for the “Boots of the Brute” (i hope they just forget to write it in the patchnote)… so there is no real point to remove the passive to make better stats

Will maybe needs some test and adjustment but now they all feel balanced… Just need to rework some Character legendary now, because some are useless

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Honestly many of the lore legendaries are very, very strong and to my knowledge they haven’t been touched too much.

Admittedly, I don’t run legendaries so I don’t know many of their names, etc.

There is one that I know of that makes you get an over shield every time your shield charges to full. It didn’t work with Kleese’s rifts before, but they are changing it in the patch to where it does. This is going to be so unbelievably strong with a kleese, Isic/S&A/etc combo. This is just one example that I know of besides the boots.

Many of the attack damage/attack speed stacking legendaries are also kind of ridic

That’s ridiculous. Poker, board games, all card games (Magic and such), competitive Pokemon (heck any games with miss chance or crit chance including League of Legends and DOTA), all rely on RNG, some very heavily.

And if legendaries gave 15% or 18%, they wouldn’t be worth their cost. Heck, there’s plenty of people who don’t think legendaries are worth it NOW, let alone without the passives. If they were changed to purely stat based, they’d have to be quite a bit higher to be worth it.

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The boots of the brute removed any element of skill involved in playing a melee character. Adding a 3second slow it is just too much almost as @Slif_One said a guaranteed kill. Melee characters are still viable at higher levels without them as most already have slow in their kits.

In its current form it really has no place in PvP. Other than to troll people haha

In the optimal competitive setting it will be as much skill v skill as possible. Any RNG in an equally skilled match can tilt the scales in one way or another. As a competitive person I want as little RNG as possible. I want it to be skill v skill.

Pretty much all the examples you give are right, but not really what I’m referring to, specifically the RNG on getting the gear. If you get lucky an have access to something that I don’t…you have advantage that is not based on skill, time played, experience, etc.

I don’t look at this gear thing as a big deal because BB has not gone into competitive scene that much, but if they ever make a push some things will have to change. And I think they know that.