Veteran experience in LoL, Dota, Smite, HotS, Gigantic, TF2, Planetside 2, and I got into the first Overwatch beta weekend, so that’s the basis from which I make judgments. Total disclosure, I just don’t like how the game plays and will not be back, but I do hope it improves, because I really enjoy most of the character designs, and because competition makes all options for how people spend their time better:
Having the minimap be rotation while zoomed-in on the player’s position is a huge mistake. This is a MOBA from a different perspective. As a MOBA, overall map awareness is extremely important even before you know who you’re facing: you need to know where the lanes and sidepaths lead and where the merc camps and turret spawns are on this sprawling battleground. With no way to see where things are situated at a macro level, combined with the micro issue of the map changing position depending on how you face, the game creates a very disorienting experience.
All the high color saturation on everything from terrain to characters, moving parts, particle effects, and pop-up numbers are not conducive to the snap judgements that need to be made in a PvP environment. It’s a rainbow-colored mess. I can barely make out Orendi’s basic crosshairs, let alone tell where her autos are going, how far Nullify or her ult hits, or where the Pillar will land. Meanwhile I have melee characters swarming all over the place, ranged/snipers hitting me from who-knows-where, minions who don’t die in a timely manner (possibly a fault of Orendi’s character design, I dunno, I’m not here for character balance) and don’t follow some basic rules of aggro, it’s too much.
There should be no scenario where a ranged character basically needs another ranged character to sit and watch them, lest they snipe down turrets/minions from afar. This is a result of haphazard blending of MOBA and FPS: It is not a fun or fair experience for the defenders, nor is it a compelling choice for the ranged attacker when they can sit from way, way too far and just shoot in, because no one can maneuver around the lane minions to get to them. There’s a reason ranged characters cannot do this as a standard way of life in top-down MOBAs/Smite, and why games like Gigantic and Overwatch don’t have lane minions to muck-up the shooter aspects at all.
Level-gating battlegear or whatever its called: cut this out. It’s not fun when LoL strips out key components of building a character by locking away runes, masteries, and summoner spells; it’s not fun when HotS locks out talents because you aren’t high enough meta-level with the character. It’s simply not fun or reasonable to jump into PvP as a new player and figure out you’re at a numerical disadvantage because of a system you cannot access yet, making you an objective liability to winning before you even spawn. The game certainly isn’t worried about overloading players with distractions and information, I’m not sure why it was decided this should be wear restraint is shown.