Hello everyone,
I just want to say before I begin. Thank you gearbox for making another great game.
If anyone agrees or disagrees with anything on the list, let me know. I am always curious to hear other opinions.
BL3 has added some amazing things that were lacking in the games that came before, but I feel like there are things, some simple and some not so much so, that have either been left out or lost in re-implementation.
Today, I will be sharing some things that I believe should be added to the game.
Mayhem mode effect indicator
One thing I have found very annoying is having to check the map to see what modifiers mayhem mode is applying to my game. I believe there should be a small section of the UI that shows the mayhem modifiers in shorthand. For example: If some of the modifiers are -50% cryo-damage taken and +150% health for enemies, then the small UI element can show -50% (cryo-symbol) +150% (heart)
I know this would require us to learn a bunch of symbols, but we are willing to learn!
A good place to put it would be next to the mayhem level indicator under the Guardian rank bar.
It would even be sufficient for me if this UI only showed once for around 10-20 seconds when loading into a new area.
Legendary Storage
I am a collector like many others, so I very much intend on collecting every elemental version of every legendary available. I also want to be able to collect unique or build specific items as well. The current bank in the game doesn’t hold nearly enough and is cross character meaning there is very little storage in total without making characters for the sole purpose of storing items. This was a problem in BL2 as well, as I had to just mod a characters inventory to be infinite to store my stuff (sorry). My suggestion here is to give us both the item bank (and make it not cross character), and give us a legendary-only storage that is infinite. This legendary storage should also be highly filterable and possibly searchable. The point of leaving in the bank is for uniques and build specific epics, but this could be implemented into the legendary storage as well.
Spec loadouts
As much as I love respecing to create new builds, I do not like having to redo the skill tree every time I want to switch between two builds I have already made. I believe we should be able to save spec configs and switch to them by selecting a loadout at the Quick-change station. This should still cost the same amount as respecing; I am all about the cash sinks.
Class mod Display
In BL2, the name of your current classmod is displayed on the UI to you and to your teammates. Please add this back in. It is a good place to check that I have the correct mod equipped, and to have an idea of what other people are building.
Comparing items on the ground
At the moment when you look at items on the ground, it shows a very basic, and most of the time, non-helpful comparison between your equipped item and the item on the ground. It also bugs out much of the time, forcing you to look around at a bunch of different things on the ground in order for some things to show up. My suggestion would be to show the comparison as it would shown when you compare two items in your inventory. This would make searching for really good build specific epics and legendaries much easier.
Grenade indicator when using two action skills
This is Zain specific, but when using two action skills, there is no indicator that shows the amount of grenades you currently have. This would be very useful for some builds that utilize using grenades with the clone.
Teammate down indicator
When playing coop in BL2, it is very easy to see when your teammates are down. In BL3 this has become much harder. It may even be the case that the down indicator doesn’t show up in some cases. My suggestion here would be to either make the indicator bigger, brighter, or different in a way that would make it more obvious but not obstructive. This could even be done with an audio cue.
Dialog queue
When playing in coop or even solo, if you pick up an echo or start a quest dialog and then accidentally or intentionally start another dialog, the second dialog will not play and cannot be replayed. My suggestion is to put these dialogs in a priority queue so that it plays dialog in this order: Story missions, side missions, echos, other.
Quitting as a party
It is no secret that save quit farming is the way to go when farming bosses. I personally like to farm bosses with my friends, and currently, when quitting to the main menu, the current party is disbanded. It is still relatively easy to save quit farm with friends due to the implementation of joining other people being very fast and very efficient, but my suggestion is to allow the game leader to be able to quit to menu with party or make that the default option and add an option to leave and disband party similar to games like Warframe.
Gearbox, I hope you consider these things for future updates.
Everyone else, Thank you for reading.