Hello everyone. I’m wondering if one of you know how to fix this problem.
When I export a scene from Max to a DAE file, any brackets or commas in object names get exported as “FBXASCxxx”; were “xxx” is the ascii code of that symbol. For example, “COL[Root]” comes out as “COLFBXASC091RootFBXASC093”. Does anyone know why this happens, and how to keep it from happening in the future? If it matters, I’m using 3DS Max 2019.
I found one topic with the same issue here, and editing the DAE in notepad++ worked perfectly. If that’s what I gotta do, then so be it, but I hope that isn’t the case.
Also: Shoutout to PayDay and DAEnerys. After a week trying to figure out why HODOR was choking on my files, your error messages showed me the problem.