How implementable are animations? Could animations such as the ones below feasibly be implemented into HW:RM?
-A bomber has a bomb bay. The bay opens up, tosses a missile out, the bomb bay closes and the missile darts off to its target.
-Moving parts on turrets. (recoil
-Vectored thrust engines rotating with a ship’s movement patterns (Think, fins on the back of Vaygr carriers, or the US F-22’s engines)
-Moving parts on ships, possibly parts folding in during docking (Think, the fins on the Taiidan interceptor folding in during docking.) I would assume there is no limit for how detailed these ones can get, given that they are already in the game.
-Wings folding in during fast movement. Like, could a fighter’s wings fold in once it reaches its top speed? (Think, the US F-14’s wings)
I might think of a few that are escaping my mind at the moment… But for nowwww, are animations such as these implementable?