Good faith question here: how is the slam mechanic supposed to be used in regular gameplay?
I’ve goofed around from time to time, genuinely looking for opportunities to use slam with whatever bonus is on a relic, but at no point have I ever been able to integrate it into a sustainable loop. This is mostly because I find M2 and M3 enemies too dangerous to spend time climbing onto ledges to simply Mario pound on top of.
I’m guessing there’s an intended gameplay loop I’m missing, but I don’t really get it
Are there any examples or tips that might help? It’s a cool concept I’d love to utilize.