These were laying almost on top of each other on the first kill. Shame it’s not an Ogre. It was interesting testing it against an Ogre, a 390 pearl barrel5. The havoc procs twice, sometimes 3 times per mag. Not much. The Ogre of course procs like every 2-3 shots. It’s not that little bit of tech doing that much more, so how does that work I wonder? Edit- according to the wiki, the only difference between the accessory is 4 more points of tech and 55% more dmg vs the same gun with normal explosive acc. (10 points tech and +15% dmg vs 6 tech and -40%) . But 4 points of tech is not making it proc 10x as often or what have you. They proc much like Repeaters do with free procs.
it has to do with Tech Pools for elemental weapons. Each elemental weapon has a set amount of Tech in there Tech Pool. As you know, certain parts add to that Tech amount. This was discussed at lengths years ago, iirc. I don’t remember all the specifics and now that Gearcalc is gone, its hard to see which parts add what amount of tech to the perspective Tech Pool. Its apparent that the Ogre has a larger Tech Pool to proc from. I do remember that the cost of tech used when proc’d is based on the level of elemental damage you have on the weapon. Example: X3 shock vs. a X4 or even a X2. the higher the tech number(X3), the higher the cost per proc and of course, the larger elemental damage procing<-- Correction…its actually AoE not damage. This can get confusing trying to explain via text only. Check this out:
I understand all that but it doesn’t explain the MASSIVE difference. It seems like the Ogre is getting free procs on x1 like repeaters do. It’s almost as much as a hellfire, which procs every shot.
It did mention that it based its calculations off of the normal accessories. They didn’t use Legendary or Unique accessories which would provide larger Tech Pools.
Edit: Let it be known…
Yeah there’s something else going on. Reduced proc cost or something. Cause they don’t really have alot more tech than a havoc does. You have to have tech parts on them (body3, barrel3 ) just to get to x4.
do you have any numbers indicating this? How exactly did you come to your conclusion? I’d imagine the Ogre has a lot more tech level than a Havoc. You’re talking Legendary vs. non-Legendary. I’d think there’s a noticeable difference. Just like your game experience that started this conversation.
There’s 4 points extra vs an explosive havoc. A good chunk yes , but not the difference between every 20 shots and every two shots just look on the wiki for the ogre that lays it all out. And I don’t know what the exact number is but yeah the ogre procs somewhere in the neighborhood of 10 times as often.
That is only from Accessory to Accessory, not taking into account parts that may add tech to said tech pool. You also have material grades playing a role, iirc.
Yes and the multiplier is indicative of that, and it’s only a times three versus a times 2. Which falls exactly in line with those four extra points. But what I’m saying is it’s still does not account for the fact that the ogre procs almost every shot.
Maybe it has to do with how modifiers work in Borderlands:
From Wiki: Modifiers have two scopes: Gun and player. Basically, a gun will have its own internal modifiers, but these are invisible to the outside world. The gun will appear as a “base” to the player. The Player’s modifiers will not mix with the gun’s modifiers.
This is slightly confusing to me. A players mods won’t “mix” with the weapon mods? Maybe I’m fixated on “mix”. I guess it’s symantecs, cause I would think they do mix, or at least “stack”? again, slightly confused on this explination.
Lets take this here…Thread derailment posts here please! - #654 by Kurtdawg13
Got a better idea!
As far as that, I’m taking about this Havoc and a comparable Ogre, with no other parts giving tech otherwise. Actually the only difference was stock 3 on the Ogre.
I have no idea what this is talking about
I think it’s trying to make a distinction between the internal parts contributing to the weapon’s card damage, fire rate, etc., and then character skill buffs that boost performance above that (faster reload, better crit chance and damage, etc.)
Yeah , like how does Proficiency compare/stack etc with…say…Quicksilver? We all know how GB does math
Thanks @VaultHunter101 this works just fine.
And yes, @odiscordia I wasn’t exactly sure what they were meaning, but VH has a good explanation.
just got home and I’m about to fire up Borderlands.
why would a level 68 weapon show such small damage tho? 242?? I would probably sell it. Please explain why this is a good weapon.
You’re referring to the Atlas Glorious Havoc? Have you never played BL1?
BL weapon ‘quality’ is more than ‘just’ the numbers card. Although 242 might seem low, think about the x2 incendiary, 12.5 rounds/second, the 91.3% accuracy, the huge magazine and the low recoil. All that put together = big damage.
If you think a gun is junk and you don’t want to do the math to figure out if it in fact is… put it in your backpack, go somewhere you feel comfortable you can kill at will and take a few bullet test dummies out. Everyone has thrown good ones out accidentally, but don’t always believe the card. (And no, red text does not guarantee a winner). YMMV
What he said