So I have a few queries related to Battleborn, mostly about post release support, and monetisation related things.
I know we are all here to support Battleborn, and that we all want it to succeed, and so do I but I have some questions and concerns I want to voice and discuss.
Firstly, I’m grateful that Gearbox is giving us so much free content. Free content is hard to do, and if your company isn’t Valve, then it comes at quite a cost. So I’m grateful that Gearbox will give us free content to help keep the game going post launch.
But then what are the post launch plans? They say 5 characters, 5 Story missions, and some skins, alongside maps and a few gamemodes? I would like to know how long Gearbox plan to support Battleborn. I have this large worry that this all won’t be enough, and people will forget about this game a mere month or two post release, and that though frightens me. Will there be large events like TF2, CS:GO, DOTA, and Dirty Bomb? Will there be constant bug fixing and balancing? (I sure hope so, for technical reasons), and will there be constant developing of lore, so that PvE remains relevant, even a year after release?
I’d hate to look at Battleborn in a year, and see a game that’s multiplayer is only played by a handful of hardcores, and a story that was completed and forgotten a month after release.
Looking at Gearboxes other games, they were quite long and crafted experiences, and I am scared that Batlleborn won’t be up to quite the same standard. Is this a result of the lack of SP content available on Youtube? Probably. But still, I remain more frightened than skeptical.
Then comes monetisation. What’s worse than a game that is left by everyone a year after a release for being shallow and forgettable? A game that is left by everyone a year after release for being a cashgrab, or a blatant corporate driven greed machine. Obviously, Payday 2. Gearbox in the past have been alright with DLC. They do it all the time, that’s obvious, but the value for money is good I suppose. This game could have microtransactions, and DLC could be expanded past those 5 mission packs. Will this happen? Will Gearbox go cash grab? I love Gearbox’s games, but I have never loved DLC, and I’m sure noone really does, so can Gearbox do it right, or a least not that bad?
And lore, man do I love lore. It’s quite nice when the two are intertwined in clever ways, that doesn’t necessarily force lore onto you, or else you miss out on the universe. BL2 did have quite a few throwbacks, clever, but isolating in terms of the audience that didn’t experience BL1. I think TF2 has done an excellent job, putting lore aside in the form of comics, and having it be extremely optional. It’s a great read, and very interesting, and I hope Battleborn can achieve this in a similar way. That being said, what does Gearbox want to do with the Battleborn universe? Is it, as some have theorised, in the same universe as Borderlands? Will there be a Battleborn 2? Will the story just end at the end of the campaign, and be built sideways afterwards with DLC packs? I hope not. Will the lore be worked on post launch as well, or has that been well and truly wrapped up?
And lastly, what do you guys think of the announcement of a Season Pass before release? I gotta say it makes me a bit sad. Not just for 2K and Gearbox, but mostly the industry as a whole, planning content for extra money before a game is even available retail.
All in all, there is my rant, with questions in there. I hope Gearbox doesn’t screw up, and as a result, I hope the game does take off. I wish for the success of Battleborn, and as a result, we see a potential new series of games and lore, rather than just a one hit wonder… if it even is a wonder.
Thanks for reading, tell me your thoughts, do you share my worry, or do you think I’m being dumb? I hope you don’t think that.

