On character balancing? I’ll try to give an opinion on each hero, but most of it will probably be stuff you’ve heard before.
Alani - she’s in a good spot IMO. She does her job as a combat healer. Her CC at release was just a bit “too” strong, but other than that, the changes she’s gone through have mostly been for the better.
Ambra - not much of an opinion on her since I haven’t touched her recently. There is reason for that though. The way she deals damage doesn’t really satisfy me anymore. She is territorial so her melee strikes punish people who get close, yet most Ambra seem to favour latching the beam and praying you die. Just like BETA. Her healing is great and she is versatile in that area. I will always find her ultimate lacking ever since they removed the slow effect. Personal preference.
Attikus - always felt far too squishy to me. I could never consistently land hits unless enemy players weren’t very smart and being outnumbered always results in death, yet other defenders seem to have a better chance. His leap felt as though it should have had a lower cooldown, for initiation AND escape. He really shines late game, but I can never make him work early game, and end up bringing the team down. Maybe that’s just me though.
Beatrix - she’s great, I’ve had no problems playing as her or against her. I’ve seen that they are adjusting her silence since it’s apparently a bit too powerful on multiple targets but again, I never really saw that issue. Her damage is in a good spot, although I find myself using her primary fire more than her scoped shots. shes a great Anti-healer and performs her role well.
Benedict - he seems more balanced now than before, since I’ve seen him get picked far less, yet still remain decently powerful. Hawkeye is annoying, but necessary as…what else would he have? It’s a great counter to fast moving squishy heroes.
Boldur - well, he’s a defender, so it’s only fair that he can absorb damage…but that much? In comparison to Attikus for example? Sure he has a shield and Attikus doesn’t. But between the two, as a defender, boldur seems like the blatantly obvious choice. I feel that some helix choices give him unnecessary survivability options, like an overshield…mainly.
Caldarius - he’s a good skirmisher and harasser, not much more to say really. I don’t feel as though he is unbalanced at all. He performs his role well.
Deande - I can’t really say much about her. She seems fairly balanced and I’ve not really had any issues playing as her or against her.
El Dragón - before the nerf hammer, he was very good in the hands of players who had a fair amount of skill. He died after that, and as for adjustments they’ve made after, I’m not sure. I never paid much attention to him.
Ernest - incredibly annoying to fight against if they know “how” to spam grenades. Regardless of the damage, the constant barrage of grenades results in area denial. His egg is incredibly useful, if not maybe a bit TOO useful.
Galilea - no comment, we already know where I’m going with this. She had her ups and dow- no, just ups. She’s had her ups and ups, especially during BETA.
Ghalt - I have no issue with him. I prefer his slow to his outright stun as its overall less gimmicky and fairer for the victim. His shotgun does its job, he disrupts with his chain and his ultimate is decent.
ISIC - looks strong and feels strong for a while, but something just feels like it’s missing and I don’t know what it is. Survivability? Damage? I’m not sure.
Kelvin - great in the survivability department and works well in a team who can make use of his chain stun/slow. Building his health over time sounds great, but when you see a Kelvin with an…incredibly large health bar, things start not looking so good. That doesn’t happen often anyway. Which is good I guess. He’s great in the hands of people who really know how to utilise his entire kit.
Kid Ultra - underrated in my opinion. He was one of my strongest heroes but I never felt OP. well, after the nerf to his multi stun bouncing bolas. Good wave clear assistance, some decent CC, healing drones are decent and his ult can save lives.
Kleese - oh god, not only do the in game characters hate him, but a lot of people here do also. His taser and rift camping are really the only issues. If a team builds around him, they benefit him and he benifits them. The nerfs to him have helped though, but I’m not sure what else they could do for him.
Marquis - personal issue I guess. I was just getting the hang of him before they nerfed his base damage. I had no issue with it. He is a sniper after all. Taking into account that his shots don’t land instantly, it wasn’t exactly easy to kill players, so the damage compensated. Now I feel more like I just help deal damage and finish people off. Whereas before he rewarded good aim and focus with kills. His kit is great for area denial and revealing targets though.
Mellka - like Galilea, this has been discussed to death. I was optimistic about the changes but judging by the reaction of Mellka mains, I’ll just assume that she got the worst of it. Just change her back, that’s all they have to do…seriously. #makemellkagreatagain
Miko - My main/favourite hero. Miko has went through nerfs, but not the kind of nerfs that kill a hero. I’d say they helped in the long run. The self sustainability was originally pretty insane. Now Biosynthesis is mostly used as a heal buffer and slight self sustain. Kunai deal great damage, the beam is fairly easy to use and the ultimate works very well. My one and only issue is the transition between Kunai and healing. Please, fix the transition issue and Miko will probably be the most balanced hero in the game. Did I mention cloud of spores is a great CC ability?
Montana - he has good survivability, I’ll give him that (health pool, dashing, hailstorm and mansformation) His gun deals huge damage and with the right team behind him, he can truly wreck face. He is one of the more balanced heroes IMO.
Orendi - never really had issues with her. She’s a glass cannon, so high damage is her specialty. The shadow fire pillars are annoying, yes, but it’s her main form of damage. I feel that she’s in a good spot.
Oscar Mike - not much to say here either. He is all around fairly balanced, I’ll still not get over the nerf to his AOE, but it’s more balanced now I guess. Same goes for thorns blight.
Pendles - unique and fun. He is punished for staying out of stealth for too long and not scoring a kill. When used correctly, he is a devastating assassin, as he should be. Not really any issues I’d say. Low survivability outside of stealth could be, but tbh, he shouldn’t even be visible for too long. He is a sneaky snek after all. Oh, his throwing star is incredibly weak, increase fire rate, travel speed and slight damage increase
Phoebe - great brawler assassin, not much to say about her other than the fact that it’s incredibly hard to escape from her at times. But I guess that’s what she’s best at. She’s fun to play but sometimes not that fun to play against not that much can be changed there.
Rath - I can’t. I’m not sure what it is about him but I find myself dying far too quickly. I don’t really see anything wrong with his kit other than his ult not lasting long enough IMO. I had no issue with it pre nerf. I’m assuming Rath just isn’t for me, as much as I love his overall design.
Reyna - also underrated IMO. She’s a great shielder/rescuer. I find her damage lacking though, but she is support after all. Her ultimate is fantastic for team pushes on sentries. Her priority target is fantastic for team fights also when looking to take down specific enemies like healers. No issues with her to be honest.
Shayne and Aurox - fun to play and honestly have no issues. She isn’t my favourite hero, or play style, but I can see plenty of people who do love her. She seems fairly balanced.
Thorn - I’m upset that they removed her level 1 blight slow helix, but I can see why they did it. I’m not that happy with the tightened volley being replaced with splinter. It was great for single target burst. Volley in general is still good for it though. Her bow works great, and so does the rest of her kit. Not really many issues with her.
Toby - my only issue with him is his shield health. It falls far too quickly when focused by one or two enemies. Not a massive issue, but just a little annoying. Another than that, i don’t have any issues with him.
Whiskey Foxtrot - I could never fully get the hand of him so I don’t have much to say. When played correctly, he really is strong. Don’t have many issues with him. Just a personal skill level issue.
Overall feel that many heroes are in a good spot, but a select few have been left out for whatever reason.