So I have been getting the sense that some of the disparity in forum discussions may stem from a fundamental difference of preference when it comes to choosing builds that require more micro-management of time and effort.
The most recent example revolves around the latest hotfixes that beefed up class-specific anoints while nerfing generic anoints. The stated intent by GBX was to increase the use of class-specific builds over generic ones. Upon reflection, it becomes clear that class-specific builds ultimately require more micro-management of time and effort, either in the initial setup of the build or in the execution of it (or both). Generic builds, on the other hand, appear to be easier all around to both create and to use.
Personally, I hate having to spend time trying to figure out how to make a particular combination of skill and equipment characteristics work, especially when only a handful ever seem to be viable. Too much math. Spending hours testing multiple combinations and/or farming to get complimentary gear only to discover that it is not as effective as I thought is not fun for me. Neither is going meta and searching the internet for someone else’s answers and then copying them. When I pick up a new piece of gear in game, I just want to try it right then and have it work. But I get that testing and tweaking new builds that rely on specific, unique characteristics may be fun for others.
So this quick poll is just to see how the people on this forum seem to fall out in terms of whether or not they prefer builds that require more micro-management in the initial setup and/or gameplay for its own sake. I added a little color commentary just for fun, but the real choice is the last line of each option, FYI.
- Micro-managing skills and equipment characteristics is why I play FPS games. I cannot get enough of the challenges involved with calculating just the right combination either in the initial setup of the build or during game-play to devastate my enemies or achieve some really cool effect. I usually gravitate towards those builds.
- While micro-management of skills and equipment characteristics can be fun sometimes, it is not the be-all-end-all for me. The real fun is in the rush of combat, not the setup. I then actively create challenges through my own choices of action that are not specifically tied to my build but rather the environment around me. However, I will sometimes gravitate towards more micro-managed builds if and when the mood strikes me.
- Micro-management of skills and equipment characteristics are OK, I guess, as long as they do not get in the way of, or otherwise hamper or compromise the combat experience. I hate having to spend precious game time trying to finagle a specific combination of skills and gear in the setup of a build that ultimately has inherent limitations during execution anyways that then force me to actively spend even more time during gameplay in setting up just the right situation in order to reap the benefits of the build. Just give me a friggin’ gun to shoot and let me go nuts. I rarely, if ever, gravitate towards those builds.