with Lilith an anarchy is the safest bet as all you need is 1 Crit to keep him flinched. Anything with high reload speed and large mags will keep him flinched the entire time.

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The Bulldog has improved reload speed as part of the legendary effect, and you only need to reload once during the fight. Not to mention it reloads pretty fast, and that’s with a stock. A stockless one would reload even faster.

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Yep. Bulldog has been among the best weapons for him or many things. Now get a bulldog hybrid with TKs shotgun and you’re in for a ride

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A good one or a bad one?

Thanks for performing the tests so quickly!

Why would it be irrelevant? The Unforgiven also has ~12% more damage, and the reduced fire rate doesn’t really matter, as you have to wait for him to finish flinching. And yeah, I was just listing the best.

No doubt the UF would be the best. Its just that it probably won’t significantly outperform a similarly parted Jakobs Masher with barrel4/5. Not sure how a barrel4 masher would work. Not sure if Mord can mitigate the accuracy loss but its damage is on par with the UF. IIRC Knoxx takes +500% damage on a critical hit. Given (almost) all crit modifiers work additively in this game and Mord has Deadly, a UF would deal x920% on a critical hit while a regular masher would deal x820%. Still a decent difference, but not as great as compared to most flesh type enemies. Speed of kill is probably more down to RNG of GC procs.

I was under the impression that those coms only boosted DoT damage, nice to know that isn’t the case.

Yup, it boosts both the corrosive dot as well as the corrosive impact damage. This stat modifier is multiplicative to Mordy’s other buffs, which makes it pretty potent. Its a pretty important class mod for Mordy because the Lance have very high enemy crit, which reduces the potency of additional crit from Deadly and from his top guns (UF, Snipers). The multiplicative elemental buff as well as a hefty buff to gun damage from Killer makes Mordy the premier Lance killer in the game - especially when paired with a mag5 Defiler. If you are willing to make the trek, the Defiler with this com pretty much melts MINAC in seconds.

I just felt that if the Anarchy didn’t preform well, the Chopper wouldn’t either. I tested it since you mentioned it and it killed him in 13.5 seconds, but it was the same probably as the snipers on Lilith. You’re going to use 90% of your ammo pool per kill. But it was faster then the Bulldog, which killed him in 15 seconds.

I had seen a pretty insane kill where someone had killed Knoxx in under 10 seconds with the Chopper. He used a Patriot Com - though in theory the Heavy Gunner buffing gun damage should be better. Ammo consumption is not really an issue for Roland given how ridiculous Supply Drop is in solo play.

I don’t have the best BL1 aim, but the Bulldog does better just because you can keep it, and land all of your shots, on crit. I tried barrel 5 and 2 on the Torgue btw.

I was thinking more along the lines of barrel5/4, though if it was significantly slower than the Bulldog I don’t think changing from barrel 5 to 4 would make any sort of meaningful difference. Abit unfortunate given how crazy strong this build is for mobbing.

Hmm, if you don’t mind, could you test the following weapons:

  • Corrosive Penetrator on Assassin Mordecai. Should be as fast as Lilith. Mord has lower DPS but much bigger magazine size and marginally better reload speed.
  • barrel4 mat3 Jakobs Masher on Gunfighter Mordecai.
  • Nemesis Invader on Assassin/Gunslinger Mordecai. Never found this pearlescent before, so I am not sure if the additional projectiles can crit, or if they are buffed by the Assassin com (the base procs are shock). I would expect it to perform pretty poorly even if the projectiles do crit because of its techpool running dry though.

Thanks!

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You got a link to a vid? Would be cool to watch honestly.

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Here ya go:

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This is beautiful.

@billthebetta you gotta check this ■■■■ out.

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Were there ever guides on this kind of stuff, or did they just die with the old forums for the most part?

The biggest problem is that there is a lot of down time reloading, and either a lot of time wasted ADSing/reacquiring the crit or missing the crit.

Mordecai doesn’t have Lilith’s firerate to keep him perfectly flinch locked, but without even trying to get a perfect run, the 2 I did killed him in 14 seconds. Though I did use a +3 Deadly Assassin.

While it is only slightly, the Unforgiven still does more damage than the above gun and it has a lot better accuracy.

  • Unforgiven
    • 565x7
    • 87.0
    • 1.0
  • Masher
    • 531x7
    • 76.9
    • 1.3

These are the perfect crit damages on Knoxx w/ GC procs.

  • Unforgiven - 26406
  • Masher - 22391

So 17.9% more damage.

Pretty sure the corrosive bullets can crit, but the main one is still shock as you said. With the Gunslinger it didn’t do that well, and a Corrosive Invader didn’t do well either.

So I assume it boost the proc splash as well?

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Pretty much everything was covered in this game in the old forums. We lost a lot of info in this game when switching forums. Some players pulled threads or made new ones to keep what we could.

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Thanks again for performing the tests.

Were there ever guides on this kind of stuff, or did they just die with the old forums for the most part?

@Frightning did a few nice guides on character skills and stat modifiers in the old forums, which is very useful in theoretical DPS calculations. Don’t quite remember if there was a critical hit guide there, but from testings the wiki is actually pretty reliable with their enemy zone crit bonus.

Though I did use a +3 Deadly Assassin.

Difference should be almost negligible.

These are the perfect crit damages on Knoxx w/ GC procs.

Unforgiven - 26406
Masher - 22391
So 17.9% more damage.

Yup sounds about right. Was this test on Knoxx or Knoxx-Trap?

Pretty sure the corrosive bullets can crit, but the main one is still shock as you said. With the Gunslinger it didn’t do that well, and a Corrosive Invader didn’t do well either.

Was your observation that the procs were inconsistent? I suppose with the invader scope the FR is too high for the tech pool to keep up. Yeah, no reason for the corrosive invader to perform well, if anything it will be greatly outperformed by a corrosive S&S machine pistol, which would still be rather underwhelming.

So I assume it boost the proc splash as well?

Yup. Assassin Com should boost ALL corrosive damage, including grenades, rockets and Bloodwing with the corrosive artifact.

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On Knoxx-Trap.

image

Okay… so… Am I the only guy who saw that ???

:joy::rofl::joy:

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Yeah yeah I know, after playing BL2 for past 3 years I got confused :stuck_out_tongue_winking_eye:

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Maya, Lilith, … both OP sirens with weird tattoos.

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