I’ve been doing some light testing based on a recent post explaining how to maximize damage using Pocket Rakks. That post is here .
In my testing i’ve noticed two things: Action skill end annointments count per rakk casted and annointments that give +125% splash damage seem to increase rakk damage as well ( we already knew splash damage increases the damage of rakks from GyspyKing’s post but this shows that the annointment counts for rakks as well as grenades and other splash damage effects).
As for the cooldowns itself, mobbing athenas stretches the cooldown a lot more than just being on sanctuary. This is most likely just a coding thing with sanctuary so people can test out their builds with ease. Each cooldown triggers individually and using skills like head count will refill each charge one at a time. I’m still trying to figure out what the best balance would be for never running out of rakks and/or if using the increased duration of the blue tree gives the birds a longer range.
I’ll add to the comments if i figure out anything more but this post is just meant as a summary for people who are trying to theory craft the best builds. Apologies if this seems too generic of information that seemingly everyone already knows.