R4kk Attack Megavore build definitive ruling

So it seems like both are more or less equally viable? Which does the most damage? Also what does a god roll friend bot com look like? can damage, and crit damage spawn on it?

Also is it worth to full invest in the r4k damage, I find the raks can one hit stuff on m4 outside of the takedown, but inside, even with the r4k p4k com. Although I don’t have got rolls for Splash damage.

I love the rakk anointment, have it on every gun. It makes them take 100% incoming damage from all sources on the enemy’s they hit.

i’ve converted to 100% ASE damage as it doesn’t require me to hit target for damage

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Still the RA bonus is multiplicative and includes damage from all sources, 100% ase only counts towards your own weapons damage as an additive boost

I don’t think there is any sort of definitive thing to say about these two builds other than that it is your personal playstyle preference. I don’t like the blue tree skills at all but respect the healing and pet damage. Green tree has more damage for Fl4k and less heals. I prefer spec’ing Megavore and green tree down to Fast and Furryous.

I think both playstyles work equally well. I feel like this is the debate about Zero playstyles - you can play him more healthy, but you really win on Fl4k by killing things more quickly because he is a little squishy with no shield skills.

I still run mine with Blue/Red and Furious from green, I don’t goto megavore, just to Galactic Shadow. I have a godroll bounty hunter with 31% pistol and 31% smg, so I use cutsman and linoge with a cutpurse otto idol. Handle just fine. Way better than my Zane.

@jbow2020 Man, Zane is surprisingly strong after the most recent patch and hotfix. GBX really buffed him up, which was very much warranted IMO. He still is not as strong as Fl4k or Amara, but as far as the gameplay I have seen on YT (I don’t actually play Moze, but I have put over 150 hours into my Zane), it appears that he is now at least about roughly equal to Moze.

This revelation definitely surprised me the other day when I fired up my Zane for the first time in about a month.

I was tired of my FL4k and do play more time on my Zane than Fl4k. I can handle M4 on my Zane, but my FL4k breezes through stuff so much faster. Zane has a lot of ways to utilize grenades, but they are trivial in dmg for M4 as he has no way to buff them. He has great Cryo effect skills, but no way to buff their dmg. I could go on and on, but other VH’s do it faster. Zane has one of the best survive-ability in M4 for sure with his skills, but when it comes to out right damage, I can infi-spam lyuda, maggie, scourage, grenades, but FL4k does it faster with any weapon. I am not a crit fl4k either, just a bounty hunter/rakk build.

You can see the suggestions here to get him on par:

And just to verify, Fl4k should do it faster, just not by such a substantial amount. I love the Q-system, but I don’t want my Zane build to consist of tagging everything firing a scourage and snowdrifting with an unforgiven for godlike dmg. I would rather be more tactful, not speed sliding with random fires.


I really like Zane but his damage output does not seem to be as significant as it should be based upon literally reading some of his skills. This seems wrong to me.

Specifically, a couple examples:

  1. The barrier action skill augments on the left hand side only working when the barrier is stationary (vs. carried) is a silly restriction and this should be fixed to work in that manner.

  2. Zane (and Moze for that matter) do not benefit from the on ASE anointments as much as Fl4k and Amara and that seems like an oversight. Zane needs to have his action skills up all the time to maximize damage and his anointments should reflect that. He needs more anointments that boost damage while his action skills are active. There are a few but they are not that good.

  3. The Distributed Denial skill should actually work ad described. The Rerouter shield working with this skill would help a lot with his damage. I don’t know why they cannot get this to work correctly.

I know this isn’t a Zane thread but since you brought it up I thought I would respond. I actually like Zane’s character design and synergies, at least in theory, a lot better than Fl4k’s, but the fact that his damage output is low kind of makes playing him just a little underwhelming.


Agreed to a tee!

Will track back on topic:

As I stated, do not delve into Megavore, and I have tried. I have also gone to Pack Tactics 3/3 and Furious to 3/5 but the combo was doing me better with this set up.

I run with Linoge/Cutsman and re-charger shield. My Rakks are only for ASE and heals as I do not spec into their dmg boosts. Fl4k to me is in a great place with Gamma/Rakks/ and FA all being viable.

My build is here:

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Can someone summarize the main differences of using the Master or Stalker tree as the 2nd tree to a Megavore build? This could help people decide what is best for them, or the content that they plan on using it for (bosses, mobbing etc)

For example, which is better for survivability, which is better for single target dps, groups of enemies etc.

Master second tree
Damage 12% gun damage
40% damage
30% elemental damage
5% damage
Health 5% health, 3% health regen, 1.6% health regen

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Stalker second tree
Damage 20% gun damage
25% gun damage turn tail
12% fire rate turn tail
25% gun damage
10% elemental damage
Health 30% health
1.5% health regen
1% health regen turn tail
1% health regen pet
Rage recover 3.2% of missing for 3 seconds
20 damage reduction turn tail

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Damage master 87% roughly
Damage stalker 80% damage 12% firerate

Survivability master 4.6% health regen 5% health
Survivability stalker 2.5%-3.5% Health regen 30% health 20% damage reduction pet revive

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A note about conditionality all of the survivability and damage in the master tree outside of one point in pack tactics is dependent upon your pet being alive the biggest issue for this is the wutang fight. Note pet passives still work while the pet is bleeding out and friend bot second wind is what I recommend doing to combat this

For the master tree turn tail and run is your big one here requiring you to choose whether you want survivability or damage you can’t have both at the same time vary annoying. Furious attack and fast and furious are also conditional. You have two points to play with in stalker tree, some people go rage and recover for survivability other throw points into the fire rate thing or in hunter tree

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The verdict
Master tree is better more damage unless standing still and more survivability debatably all the time.
The things you will miss most are pet revive and stuff being conditional on your pet being alive

Stalker has higher damage with all conditional damage bonus active but it’s very difficult to standstill in m4 takedown, where it really struggles is health regen. Even with turn tail active your only at 3.5% health regen this works out to 21 seconds to fill regen vs 28 seconds to full regen. Or around 10 seconds to get above health gate to 14 seconds. Also most of time I’m trying to keep moving to stay alive so I lose out on my damage

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Great write up, thanks for taking the time to post this.

I’ve rakked out for a while and with the way anointments are it’s only been getting better.
With an otto idol just ignore healing and go blue red for pretty good rakk damage.

Yeah I got my first solo with the rakk build done last night it is definitely some fire. Hard to stay alive though.