There’s an insiduous hard-crash bug that strikes at random during heavy fighting. The freeze always leaves the controller vibrating endlessly until the system is powered down. There is something very ugly in the code that handles cryo-freezing and shattering. Very often, the game itself will freeze for a second, and then resume as the frozen enemy shatters. I’m assuming these are related, but of course, they need not be.
I’ll add a complaint about the patching sloppiness in this version of the game, and I would not be surprised if it’s partly to blame: The game has a proper update file in the game folder, but additionally, there is a small patch in the volatile cache. This was added I believe when the Aurelia DLC came out. Regardless, it’s an outdated patching system, and this is the first and only time I’ve seen a permanent-file parch combined with a volatile-cache patch. Sloppy, messy–please clean this up into a single update file.