(replying late due to a busy weekend)
I don’t think it’s going to be that useful for my research. I’m checking enemy shield types by observing the effects, which requires damaging the enemy without killing them, so I need a low-level Avenger to damage them, and a high-level Avenger or a Bee (because the Avenger’s reload effect gets boosted by it) to kill them when they don’t have the booster shield I want to see. I don’t have any Avengers at the moment, and the micromanagement needed for checking the shield type via Avenger-reload damage likely outweighs the benefits of not having aggro anyway.
Thanks for thinking of this though.
By the way, the badass bandits at the mine haven’t been particularly helpful yet. I’ve done quite a few runs, but all they came at me with were lots of amp and nova shields, nothing else. I’m not sure if that’s all they can have, but their heavy preference for these shield types is at least worth noting here, since it makes badass bandits quite dangerous. Especially with that Bee-like behavior of the amp shields - but melee classes won’t be happy with novas either.