Random information

(Guajiro Pandoreño) #1027

Nah, pretty sure it’s just once per playthrough/reset.


If you enter Zed’s before you get into Roland’s place and the Firehawk mission echo the cutscene will play each time you enter (meaning go from Scooter’s to Zed’s : cutscene ; go to Roland’s then Zed’s : cutscene). If you’re into that kind of thing. I don’t know if the surgery patient is “active” or not though.

If that’s what you meant…

(Selling England by the Pound) #1029

To be honest this is what I always assumed removed the cutscene, same with Marcus… Seems not though. Heh, learning new stuff even now!


Pretty sure you can get Marcus’ cutscene multiple times too if you go there ahead of the Firehawk mission.

(Guajiro Pandoreño) #1031

I saved Marcus’ visit for quite a while in the game once and triggered his cutscene on the return from Control Core Angel.

(Compulsive Reloader) #1032

Small thing, but you cannot be killed by the loot train in Gingerton. I’ve sped back from the snowman as Axton and stood on the tracks, the train just pushes you along, no damage.

(Compulsive Reloader) #1033

Interesting random thing I finally took the time to figure out.
The thing - Occasionally when you transition on Claptraps boat to Southern Shelf (side note: How did Clappy get a boat???) you’ll get the first level of the Turrets Syndrome challenge flash across the corner of the screen as you phase in. I always chalked that up to a glitch, possibly related to Cpl. Reese blowing up the bandit car following him.
But on my latest new character I decided to actually think about what was happening.
And it’s pretty simple in the end, and not a glitch.
You earn turret kills when using the Big Bertha cannon after defeating BoomBewm.
However, the Turrets Syndrome challenge is not available at that point in your challenge list.
It’s in the Vehicle list of challenges, and that set is not available until you get to the Southern Shelf, obviously since you can’t get a vehicle earlier than that.
So when you transition to the Southern Shelf, all the turret kills you’ve made with Big Bertha suddenly get added to the new challenge, and you’ll get the level 1 award if you killed enough bandits with that gun.
Mystery solved. Probably been solved in the past too, but I never saw any commentary about it.

(Isthiswill) #1034

Hammerlock probably gifted it to him to get rid of him.

(Compulsive Reloader) #1035

Another random thing;
The windmill blades in the Buzzard camp in the dust cannot hurt you.
I spent 15 minutes trying as many as I could reach, trying to wedge myself between a blade and the structures in the area, no damage. If you fit just right you might get pushed a little (like at Bad Maw’s bridge) but no damage.


Yup, wondered about the boat too in that message about the challenge popping up. I got the theory wrong but someone told me what it was about below that message :slight_smile: