Random testing/questions thread

They seem to bounce around a bit and they have a small timer. They only explode on impact in TPS, if I am not mistaken.

The bl2 version has a fuse time for the child grenade. Should be easy enough to test.

On the borderlands wiki it says that the more you kill the wattle gobbler the harder he gets and the better the loot he drops. Is this true or is the wiki wrong?

I’m fairly certain that’s only between the story kill and then the “raid” kill

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Tested it. With 10/5 blood overdrive and 100 stacks I saw no difference from the base fuse time.


That’s what I figured. Since Krieg wasn’t actually throwing it, I didn’t see why BO would affect it at all.

I’m going to page @khimerakiller
Is there any way you can make a video testing Axtons skill laser sight?

Unless the thing I’m testing has some way to track its results I can’t really do that kind of testing. So things like reload speed, projectile velocity, enemy health, ect…

I don’t have 3rd party software or an up to snuff PC to go onto the game files or time things frame by frame.

I was told it caused the turret to aim for the enemy’s crit spot, but it doesn’t fix the recoil causing it to miss a lot. But even if that is the skill’s intention, its stupid because the turret can’t crit.

Plus Borderlands is old news, I’ve got a brand new game to dissect. :slight_smile:

Oh well.

Heres one for ya.

The question is in the P.S. about whether or not the amount of players affects the loot in the train.

Edit: not sure how I could teat test. Any ideas? I read that thread earlier

Only thing I can think of is do a group of runs solo documenting everything purple and up, then do the same number of runs with a full party to compare the results.

I’d volunteer to join you for the full party runs but I don’t think we are on the same platform.

At this point getting a party of RANDOMS (lol auto corrects to all caps) may be difficult but I can try this weekend.

Query about Mr Zer0 that people here can probably answer anyway. Does the gun and melee damage boost granted by Deception only apply if you fire / stab with Deception still active? Or does it stick around to whenever you make your next attack?

As zero has been my favorite character for years I know a lot. And the answer to this is that it disappears when deception is not active. So say you have many must fall. Each time you kill an enemy with a melee during deception you redeploy right? Well when you redeploy that boost resets itself. You only get that full boost when you hit around one second left on deception. And than when you redeploy or when you leave deception that boost is reset/gone


Question - what is name of this mob?

Found him a week ago, but killed it before managed to catch it’s name. Today I remembered about him, now I want to know.

Exactly what I needed!

I’m about to start my first Zer0, because I’m on an allegiance kick and the Professional (Dahl) COM for him looks great. But I’m worried how Dahl gun burst fire will interact with the whole ‘massive damage buff from Decepti0n’ thing.

Does the entire burst get the bonus? Does only the first bullet get the bonus? Is it split between bullets?

I guess I am basically asking if trying to make Zer0 work with Dahl guns is going to work or not…

Only the first shot gets the bonus. Dahl burst is not like a shotgun blast with multiple pellets, you are just shooting consecutive bullets.

I’m down to fire up my 360 for this. @BTK420247 you still down for this? And if so, who else could we include to have a full party taking on Sir Tinder Snow Flake?

I’m down.