I would like drowning in brass to affect iron bear tbh so it can have a solid damage increase from killing since I think I still needs some damage boost.
Phalanx doctrine should also heal iron bears heal for a small amount when killing enemies so there are at least 2 ways for iron bear to survive and you arent mainly forced to use the explosive options to stay in mech the full duration.
Rocketeer class mod should allow auto bear to gain full benefits from any iron bear damage boosting skills which would make that class mod actually viable.
This one is kind of whatever but I’d like stoke the embers to go to 50% instead of just 30 especially when if were being honest using fire weapons in general seems weak at times because of how many multi health bar enemies their are I know switching weapons can help but I personally hate the idea of constantly changing weapons but that’s just me.
Salamander mods need about a 200% SMG increase because of how weak it is 200%would actually just make it ok even though that seems like a large %. Gotta remember a 200%increase to something like 600 dmg ain’t much. But something along those lines would help.
Personally think stainless steal bear dmg increase should be 50%at max points.
Some skill needs to do a flat splash damage increase in the DW tree besides the final skill. Fire in the skag den literally only helps for flesh enemies there are more than flesh health in this game and honestly not enough solid armor or shock aoe guns imo. Torgue promotion could easily be that skill if the chance also increases damage or it gives flat dmg increase.
We need a solid annointment that boost damage of iron bear or when in iron bear tbh everything is when exiting iron bear we need something else.
I think that’s kinda it sorry if you disagree I just wanna see things look better for moze and she absolutely feels like the weakest vault hunter but is also one of the funnest