Ranked MUST be your next endeavor

I have literally never had even the slightest problem with matchmaking on XB1 (aside from unbalanced teams)

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About the same for me, although capture sometimes took a little under five minutes. Although I sound entitled, I realize how short that is, but it’s just an example

Ah, capture, yes. What a terrible, boring game mode

Is that sarcasm? There’s not enough context for me to tell

I believe the only platform that would suffer from an extra queue is PC; I can’t speak for PS4, but the population isn’t so small as to forgo the possibility of an additional ranked playlist.

In any case, I’m not proposing ranked as the divine solution that will grace the game with tens of thousands more players; that is in the hands of GBX and whether they decide to do a soft relaunch with more aggressive marketing, or anything of the sort.

People quit primarily because 1) MM is bad because 5 mans pubstomp and discourage newbies and solo que players and 2) because those 5 mans can’t play other 5 mans outside of private matches, and they don’t have any additional incentive beyond CR100 / 15 with a character to play.

Ranked is most definitely a beneficial addition when these two factors are taken into consideration.

Capture is not a game mode worthy of the character diversity Battleborn has. All it’s good for are relatively quick matches on average, and showing off your flashy abilities. I have negative fun playing capture

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Ah, while I enjoy it to a degree, I agree. It’s not truly Battleborn, although I do find it fun. I only really play it as Mellka, Ambra, or Pendles though. When there’s no minions, literally nothing can touch Mellka. I’ve regened from nothing. Pendles is just fun. And Ambra is a clear example of why balancing in Capture is nonexistent.

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Never had much trouble with Quick Match on PC but I agree that it’d have to be a limited thing right now, like once a week special.

This. We’ve already seen two playlist changes so far in BB, and there were two in beta when two million people were playing for a fortnight. Each has aggravated a portion of the community significant enough to result in the declining playerbase we have now (I’m not blaming the playliststs entirely, but they’ve contributed)

Adding a new queue may bring some players, but we’ve already had a queue with ELO and it crashed to the point that nobody could find a match for varying reasons so they chose the unranked queue. The ELO was loosened, tightened, and ultimately scrapped because it was not generating a desirable result.

Since faceoff came out, I have seen a significant increase in time for quick match and incursion (I find faceoff really boring so I don’t play it).

But I want to dispel a myth, 5 man premades do not ruin the game nor do pubstomps. People quit for 1 of 2 reasons.

  1. They are losing and don’t think they can come back. The new tweaks to minions are helping this and the surrender rate is much lower.
  2. People are not having fun by constantly dying. You don’t need to be in a 5 man premade to pubstomp a team and you don’t even need to pubstomp someone to force them to quit. Hell, we all have singled out a character on an enemy team and fed off of them, one of my favorite Orendi things to do is feed on Pendles.

Yes, there are 5 man premades that farm for kills, but those are an exception than a rule.

I do wonder why people are blaming Battleborns bad success to allowing High CR players and premades to fight against low levels and soloers when another very successful game does the exact same thing. I’ve been spawn camped in that game several times. I’ve also ended up spawn camping in that game several times.
They’ve both got the same MM flaws (though two thing stands apart - leavers are instantly replaced and no one can surrender the match.)

So what really is the problem with Battleborn?

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The only problem imo is when the game lets the match begin 4v5 but I don’t see that happen much. There’s not much else wrong with it. Matchmaking’s fine and could only be helped with improved numbers. I think some new players expect it to be like any FPS. There’s a bit of a learning curve but that’s a good thing imo.

I’d be all for leavers being instantly replaced. I agree surrender should be done away with as it seems unsportsmanlike to me and even if you’re losing you can still farm lore. In general it’s a positive community though compared to other games. I’ve only seen a few toxic asshats who think the game’s CoD or something.

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Personally, what I think is necessary, and I was hoping (and then let down), that this is what FaceOff was going to be, is an amazing, full length, 2 or 3 brand new maps, Incursion / Meltdown PVP mode.

Revitalize BB PVP.

Of course, I realize now, the problem of the massively split Playerbase between CR100 vets and brand new to less experienced much lower ranked players will still exist and continue to create rifts.

Can anyone think of a way to solve THAT problem?

I disagree. The update was supposed to bring in new people and I’ve only seen a decline. People move on. It’s got nothing to do with the game really. I’ve got a week left before I’m done. Ranked matches won’t get me back, I’ll just have moved on. It’s not a big deal, it happens.

I am glad you asked. There are three main reasons why this game didn’t succeed more.

  1. One person can ruin a game for the other nine. Either the person left or they fed the entire team to make them stronger or they were AFK, GBX never figured out how to balance a game when someone left. They could have just replaced them with a bot that doesn’t give XP.

  2. They never got match making right. They never found the right formula in ELO or queues or even how to vote for maps. It made it tough to not just play the same mode/map every single time.

  3. There is no go training/tutorial in the game. The prolog is a joke and doesn’t teach you anything for what the game was built around, PvP. The only place for new players to learn the game is either getting in a public game or playing private.

We’re down to counting days now eh?

I don’t have the solution to this, however just from reading these forums lately there seems to be a certain level of ā€˜elitism’ shown by some of the veterans that could be a contributing factor is to this rift and low level/inexperience CR100’s having as tough time sticking with BB when there are other alternatives out there (PVP or PVE).

I would have loved to see better skill matching but we’ve all had these talks that it can’t be done with the low player numbers. That’s fine. But not everyone finds enjoyment in the unbalanced matches. And maybe its better for us, these ā€˜filthy casuals’ as has been refered to, to go play something else.

It’s a complex issue but people’s attitudes have a part to play in this.

Your enthusiasm and positivity @FlamesForAll is awesome, but sadly not everyone approaches life/this game like that. Kudos sir - keep that up!

This for me was a big contributing factor to deciding to focus attentions elsewhere.

This is one thing that does help when playing OW because the absence or another leaving doesn’t impact the match as much as it does in BB as a replacement usually fills the slot pretty shortly after they left.

This is simply another reality - I personally don’t get how one of my buddies can keep playing DOTA2 for years and not get burnt out. Battleborn was all I played for months BUT I got burnt by PVP (to many negative experiences and threatening messages) to want anything to do with it and burned out on the PVE missions. For me personally, I was dissapointed with the DLC and did not want me to get back into the game as I hoped. Doesn’t mean I hate BB - I just had my fill and now am enjoying other great games.

EDIT: I just want to add: Remember everyone on these forums are from different countries/regions and therefore matchmaking experiences differ and applicable to their situation/location. This is the same for my PVP experiences with wait times, match balance etc.

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It only fills the slot in quick play. in competitive, you’re left with a 5v6

Ah - I stay out of competitive cause I don’t think my skill level is anywhere near good enough for that mode so didn’t know about that one - cheers for letting me know :smiley:

Though one thing I did forget to mention was that competitive mode does not replace players who leave - which is often a loss and a hit to ranking.
People do complain about leavers on the OW forums, but it doesn’t irritate the majority enough to completely stop playing.
So it’s seen as worth it, while BB with similar problems isn’t. I’m guessing that ranked provides rewards that are worth the hassle, while BB’s reward system is absolutely useless - Miniscule amounts of credits and some XP? Yikes.

A ranked system which feels rewarding most of all could help. And indeed allowing leavers to be replaced - they can make reasonable systems to replace the old player. Question becomes who wants to join a losing game but as we’ve all probably seen, people might leave even when the game hasn’t been lost yet. And OW allows this without it severely affecting their playerbase.

gosh here i go again thinking out loud in the comments ignore me im just being dumb…

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