I have literally never had even the slightest problem with matchmaking on XB1 (aside from unbalanced teams)
About the same for me, although capture sometimes took a little under five minutes. Although I sound entitled, I realize how short that is, but itās just an example
Ah, capture, yes. What a terrible, boring game mode
Is that sarcasm? Thereās not enough context for me to tell
I believe the only platform that would suffer from an extra queue is PC; I canāt speak for PS4, but the population isnāt so small as to forgo the possibility of an additional ranked playlist.
In any case, Iām not proposing ranked as the divine solution that will grace the game with tens of thousands more players; that is in the hands of GBX and whether they decide to do a soft relaunch with more aggressive marketing, or anything of the sort.
People quit primarily because 1) MM is bad because 5 mans pubstomp and discourage newbies and solo que players and 2) because those 5 mans canāt play other 5 mans outside of private matches, and they donāt have any additional incentive beyond CR100 / 15 with a character to play.
Ranked is most definitely a beneficial addition when these two factors are taken into consideration.
Capture is not a game mode worthy of the character diversity Battleborn has. All itās good for are relatively quick matches on average, and showing off your flashy abilities. I have negative fun playing capture
Ah, while I enjoy it to a degree, I agree. Itās not truly Battleborn, although I do find it fun. I only really play it as Mellka, Ambra, or Pendles though. When thereās no minions, literally nothing can touch Mellka. Iāve regened from nothing. Pendles is just fun. And Ambra is a clear example of why balancing in Capture is nonexistent.
Never had much trouble with Quick Match on PC but I agree that itād have to be a limited thing right now, like once a week special.
This. Weāve already seen two playlist changes so far in BB, and there were two in beta when two million people were playing for a fortnight. Each has aggravated a portion of the community significant enough to result in the declining playerbase we have now (Iām not blaming the playliststs entirely, but theyāve contributed)
Adding a new queue may bring some players, but weāve already had a queue with ELO and it crashed to the point that nobody could find a match for varying reasons so they chose the unranked queue. The ELO was loosened, tightened, and ultimately scrapped because it was not generating a desirable result.
Since faceoff came out, I have seen a significant increase in time for quick match and incursion (I find faceoff really boring so I donāt play it).
But I want to dispel a myth, 5 man premades do not ruin the game nor do pubstomps. People quit for 1 of 2 reasons.
- They are losing and donāt think they can come back. The new tweaks to minions are helping this and the surrender rate is much lower.
- People are not having fun by constantly dying. You donāt need to be in a 5 man premade to pubstomp a team and you donāt even need to pubstomp someone to force them to quit. Hell, we all have singled out a character on an enemy team and fed off of them, one of my favorite Orendi things to do is feed on Pendles.
Yes, there are 5 man premades that farm for kills, but those are an exception than a rule.
I do wonder why people are blaming Battleborns bad success to allowing High CR players and premades to fight against low levels and soloers when another very successful game does the exact same thing. Iāve been spawn camped in that game several times. Iāve also ended up spawn camping in that game several times.
Theyāve both got the same MM flaws (though two thing stands apart - leavers are instantly replaced and no one can surrender the match.)
So what really is the problem with Battleborn?
The only problem imo is when the game lets the match begin 4v5 but I donāt see that happen much. Thereās not much else wrong with it. Matchmakingās fine and could only be helped with improved numbers. I think some new players expect it to be like any FPS. Thereās a bit of a learning curve but thatās a good thing imo.
Iād be all for leavers being instantly replaced. I agree surrender should be done away with as it seems unsportsmanlike to me and even if youāre losing you can still farm lore. In general itās a positive community though compared to other games. Iāve only seen a few toxic asshats who think the gameās CoD or something.
Personally, what I think is necessary, and I was hoping (and then let down), that this is what FaceOff was going to be, is an amazing, full length, 2 or 3 brand new maps, Incursion / Meltdown PVP mode.
Revitalize BB PVP.
Of course, I realize now, the problem of the massively split Playerbase between CR100 vets and brand new to less experienced much lower ranked players will still exist and continue to create rifts.
Can anyone think of a way to solve THAT problem?
I disagree. The update was supposed to bring in new people and Iāve only seen a decline. People move on. Itās got nothing to do with the game really. Iāve got a week left before Iām done. Ranked matches wonāt get me back, Iāll just have moved on. Itās not a big deal, it happens.
I am glad you asked. There are three main reasons why this game didnāt succeed more.
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One person can ruin a game for the other nine. Either the person left or they fed the entire team to make them stronger or they were AFK, GBX never figured out how to balance a game when someone left. They could have just replaced them with a bot that doesnāt give XP.
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They never got match making right. They never found the right formula in ELO or queues or even how to vote for maps. It made it tough to not just play the same mode/map every single time.
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There is no go training/tutorial in the game. The prolog is a joke and doesnāt teach you anything for what the game was built around, PvP. The only place for new players to learn the game is either getting in a public game or playing private.
Weāre down to counting days now eh?
I donāt have the solution to this, however just from reading these forums lately there seems to be a certain level of āelitismā shown by some of the veterans that could be a contributing factor is to this rift and low level/inexperience CR100ās having as tough time sticking with BB when there are other alternatives out there (PVP or PVE).
I would have loved to see better skill matching but weāve all had these talks that it canāt be done with the low player numbers. Thatās fine. But not everyone finds enjoyment in the unbalanced matches. And maybe its better for us, these āfilthy casualsā as has been refered to, to go play something else.
Itās a complex issue but peopleās attitudes have a part to play in this.
Your enthusiasm and positivity @FlamesForAll is awesome, but sadly not everyone approaches life/this game like that. Kudos sir - keep that up!
This for me was a big contributing factor to deciding to focus attentions elsewhere.
This is one thing that does help when playing OW because the absence or another leaving doesnāt impact the match as much as it does in BB as a replacement usually fills the slot pretty shortly after they left.
This is simply another reality - I personally donāt get how one of my buddies can keep playing DOTA2 for years and not get burnt out. Battleborn was all I played for months BUT I got burnt by PVP (to many negative experiences and threatening messages) to want anything to do with it and burned out on the PVE missions. For me personally, I was dissapointed with the DLC and did not want me to get back into the game as I hoped. Doesnāt mean I hate BB - I just had my fill and now am enjoying other great games.
EDIT: I just want to add: Remember everyone on these forums are from different countries/regions and therefore matchmaking experiences differ and applicable to their situation/location. This is the same for my PVP experiences with wait times, match balance etc.
It only fills the slot in quick play. in competitive, youāre left with a 5v6
Ah - I stay out of competitive cause I donāt think my skill level is anywhere near good enough for that mode so didnāt know about that one - cheers for letting me know 
Though one thing I did forget to mention was that competitive mode does not replace players who leave - which is often a loss and a hit to ranking.
People do complain about leavers on the OW forums, but it doesnāt irritate the majority enough to completely stop playing.
So itās seen as worth it, while BB with similar problems isnāt. Iām guessing that ranked provides rewards that are worth the hassle, while BBās reward system is absolutely useless - Miniscule amounts of credits and some XP? Yikes.
A ranked system which feels rewarding most of all could help. And indeed allowing leavers to be replaced - they can make reasonable systems to replace the old player. Question becomes who wants to join a losing game but as weāve all probably seen, people might leave even when the game hasnāt been lost yet. And OW allows this without it severely affecting their playerbase.
gosh here i go again thinking out loud in the comments ignore me im just being dumbā¦