Verod Rath is not a vampire, though he gets that a lot. Rath is a master bladesmith and swordsman of the Jennerit Empire, once a member of the Keepers of the Blade – the elite guard of Empress Lenore. Rath is deeply focused on the art of battle, applying his three energy blades with lethal efficiency.
THE JENNERIT IMPERIUM
The mighty Jennerit Imperium once led the fight against the Varelsi, forging alliances with the other factions to save the stars from the void. But in a desperate turn to spare his people from the darkness, the warlord Lothar Rendain staged a coup to seize control of the Imperium, and aligned its destiny with that of the Varelsi. Though the Jennerit have lost much in their struggle, they remain one of the strongest military forces in Solus.
Basic Attacks, survival, and passive skill
Axiom and Order
Rath’s primary melee attack can be chained multiple times for a quick combo. Rath’s secondary melee attack conjures a powerful lightning bolt.
Originally they had 2 different attacks and now you have your melee strike and a lighting bolt attack which might give a bit of range. I don’t know how the lighting really works that well yet so I look forward to seeing it in action more and how it effects his game play. But the first preview we saw of him had a slow powerful melee attack and a faster one that could combo, so the slow was replaced with the lighting.
Rath’s ceremonial Jennerit armor is sturdy enough to absorb plenty of damage, but light enough to preserve his speed and mobility.
It looks like Rath is mostly speed and high health regen to keep him alive, including life steal.
When Rath damages an enemy’s health he steals health worth 10% of the damage from melee attacks and 10% of the damage from skill attacks.
This should be interesting and familiar to bl2 melee players to keep alive, like attacking with a rubi. The fact you get it on his skill attacks as well that have some range should help him close the gap better.
Rath throws energy blades forward a limited distance, dealing 208-280 damage.
Any range helps with a melee character, most seem to have a dash attack so this makes him a bit different to play. There are a lot of good upgrades to this in the helix which make it more exciting.
Rath unleashes a shockwave dealing 139-187 damage directly ahead.
Another short range attack that acts differently, more to say below in the helix tree section.
Rath spins into a whirlwind attack for 4 seconds, causing 41-68 damage per hit to enemies around him.
This is where all the hype is, it looks so much fun and amazing, melee sonic almost. With the amount of attacks on this and the lifesteal is seems like he rips enemies apart.
Crossblade can pass through multiple enemies and damage them.
Catalytic Smash’s shockwave is shortened, but spreads out to the left and right.
Both of these seem quite helpful, I kinda lean towards the Smash to differ the attacks a bit on tier one, but the Blades also could do more damage it seems if you can line up enemies. Further down the helix tree you have a lot more buffs to both of these and those choices might make you lean one way or another on this tier.
When Crossblade damages an enemy’s shield, Rath’s shield recharges the amount of damage dealt. +100% Shield Steal
When a Crossblade is destroyed, a new Crossblade will spawn, moving towards Rath.
On this tier I really like Shield Syphon for more survival, Rath already seems to have high damage output and between this and life steal you will get a lot of survival, also up close you might need it.
TERROR FROM ABOVE
Allows Rath to double-jump.
SPIN TO WIN
Rath’s primary melee combo finishing spin fires twice at the end of the combo.
Mobility vs DPS, much like tier 2… Double jump seems hard to pass up but the bigger combo seems nice. Might be map by map or a play style choice. Mobility in this game is likely to be huge and he already has quite a bit but a double jump will really help him in that department and possibly help close the gap.
When Rath attacks with Catalytic Smash, he will leap forward, damaging enemies in his path.
Catalytic Smash blinds enemies when hit.
This is another one of those “will might have to wait and see” A well designed tier where both choices should be equal. The jump with the Smash again helps close the gap and increase the damage, or blinding enemies will make them much easier to finish them off, and also help your survival. I love them both and can’t wait to try them out.
I might lean to CRIMSON FASTNESS for the name alone
Genetic Syphon steals additional health when a skill deals damage to an enemy.
NOT A VAMPIRE
Genetic Syphon steals additional health when attacking enemies with melee strikes.
This just comes down to are you doing more damage with regular attacks or special attacks… Or how often you use either one. I can see the skill one being a bit better because you will take a beating during your Ultimate Sonic attack and the other 2 have some range which can help close the gap. But time will tell once again. It might also depend on your cooldown times.
Increases Crossblade’s base damage. +15% Damage
Doubles the shockwave length of Catalytic Smash.
Damage vs Distance, I kinda like the distance in theory but it also seems like I’m choosing the non damage on every tier and since he has lifesteal that might be a mistake. It’s going to be an interesting balance with him for sure.
When Rath’s shield is broken, movement speed is increased for a short time. +30% Movement Speed for 4 seconds
TO THE POINT
Increases base damage of all melee strikes. +18% Damage
On this tier I like the damage increases for sure, speed is nice but its time for some good old fashioned DPS. I don’t think the speed will be good for running away, Rath’s survival depends on him putting out damage so it could be useful to get close enough to hit, but keeping Cross Blades at the ready with the shield steal might be enough for when you need it.
Doubles the effective range of Crossblade.
Reduces Crossblade’s cooldown. -20% Cooldown
This is another hard one, I do plan on getting SHIELD SYPHON so the range could be really huge but also being able to use it more often so its ready when I need it might be more important. If I go with SKILLFUL SYPHONING as well the cooldown starts to edge over for the win. It most likely will depend on how you choose your other skill points or maybe just how often you are getting shot up at a distance.
Enemies hit by Catalytic Smash will take more damage from Crossblade for a short time. +35% Damage for 4 seconds
Killing an enemy with Catalytic Smash reduces Dreadwind’s cooldown.
So far very few characters have had anything other than tier 10 effect their ultimate ability, which makes Smash tempting. That being said we don’t know the values of the cooldowns so I don’t know which will be better. The Ultimate abilities that I have seen have a long cooldown and while any % off of it will be huge, the other abilities seem to be used a lot and the combo of using one to set up the other could easily add more to your damage output. You would have to micro manage how you use them more, but nothing wrong with that. I think I’m leaning softened target as of now, but its way early and we will see.
Grants a movement speed boost to Rath while Dreadwind is active. +30% Movement Speed
Damage dealt by Dreadwind is greatly increased while Rath’s shield is broken. +15% Damage when unshielded
I have a feeling while you do this attack your shield will be down and the extra damage will be nice but since you have lifesteal, more damage = more health. Buuuuuuuuuuut Getting from one enemy to the next will be huge. Is this another PVP vs PVE type choices? Possibly. Am I crazy for asking myself questions out loud and answering them? Yes I am, what of it?