I’vee seen it mentioned here before, and I’m sure some people, and a lot of rath players will disagree, but he really needs a nerf.
Rath’s long ranged ability i think personally needs a velocity buff, but his other one, the knock up, is a one hit kill on any dps. That as in, he hits you with it, and before you can move again you’re dead. So in matches of capture he’ll wait at spawn and chase you down, pop you up, and kill you. if you live, your silenced and getting hit by him, you are not going to get away with even a kill, you are just dead. And the z axis on this moves lets him hit characters like benedict, caldarius and mellka who all have great mobility and z axis movement.If it’s 2v2 he can knock up ANYONE that isn’t a tank, and kill them with the help of ANYONE for a kill before they can move.
Along with all of this he’s one of the fastest battleborn (which is fine) and has very high dps. And to add to that, one of his helix upgrades lets him leap across the map to hit you with his knock up.
The only other dps that has a stun is… right, there is none! the closest things are kelvin (who has a stun that takes 21 seconds to recharge, and he cannot immediately attack out of, and cannot deeal much damage with. And it doesn’t last as long (well, about the same amount of time as the knockup). And it can’t silence you) but he isn’t a dps, is slower than a dps, he can’t sprint and melee at the same time, he isn’t a dps. (he’s something inbetween dps and tank)
…And the other option is galilea, but im not getting into galilea.
Also, if you are ANY battleborn, and he knocks you up, hits you a bit, and then dreadwinds you no matter what crazy tankapalooza you are, you are dead. You had no chance to save yourself, you are simply dead.
So say what you will, I’m not saying he need to be hammered down into the ground, but he’s as powerful as any dps with the added bonus of beeing able to kill any dps before they can kill him, and he needs to be evened out.