OK… rath is kinda OP in certain situations… but also very very very very gimp in some situations (like fighting kelvin that stuns u every time u try to do anything.)
THORN however… can do MORE DAMAGE than RATH from LONGER DISTANCE, thorn has HP regen, is harder to hit and can also take out turrets, something rath struggles with since he exposes himself to so much danger.
THORNS blight is literally a guaranteed kill if you place it underneath some1s feet who has <50% hp… but lets not forget her volley that does 500 damage if specced right, and her ultimate which does another 500+… all ranged dps keep this in mind RATH has to be close to his enemy to damage them, thorn has absolute freedom and can chill a lot further back while doing even more damage.
Its ok, i guess ill just play thorn until shes nerfed… because its not fair to play against a team with a good thorn.
the only way to counter is by playing thorn yourself.
when you play rath… or any melee character for that matter… you are basically playing the game with way way way more risk… you are way squishier, you HAVE to be in DANGEROUS places in order to DPS at all. … Rath can get stunned out of his ulimate from a level 1 kelvin… thorn cant.
GG… range DPS will always rule until you make them not so hard of hitters.