First off I just want to state that I am level 15 with Rath, so I have used him as much as I can. I came in here hoping to convince a few people that Rath could use a little bit of buffing as he isn’t really the assassin he could be.
The first thing I want to talk about is his helix upgrade. Crossblade is by far one of, if not the, weakest move in the game. It’s hard to hit, easy to dodge, and has a lackluster upgrade; which slows enemies for 3 seconds which is good until you realize Galilea can STUN an enemy for NO upgrade cost at all. Then on the other hand catalytic smash now spreads left and right, but honestly that’s useless because it’s so easy to hit catalytic smash already.
Then his level 2 upgrades are extremely weak, even the mutation, as again, crossblade is extremely unreliable to hit. But restoring his shields is a very good idea, since Rath is one of the squishiest characters in the game.
Now his 3rd one is the worst upgrade of them all… what benefit does Rath gain from double jumping? In all the matches I have played with Rath, I can think of no situation where a double jump was necessary. Even for escaping, it’s terrible. And then on the other side, you spin twice at the end of your main combo. Again, lackluster. Not really that effective as the main problem with Rath is that people get away from him as his range is limited. What good is spinning twice if you aren’t in range?
Now his 4th upgrade, the right side specifically, is perfect. A silence so that he can pursue and harass safely. A great disruption as well. His left is weak as, again, catalytic smash is easy to hit and has great range.
Level 5 is when Rath is deadly with his dread wind which you will find no complaints here. His upgrades are okay at best, 11% life steal is nothing with how fast Rath loses health in a fight, his 20% is good enough but his mutation… just terrible. Why would you remove life steal from his skills? Makes no sense at all. I have used the mutation in battle PLENTY of times to tell you that the buff to his melee is not even close to justify losing life steal from your skills. It makes him worse in fact.
Tier 6 sucks altogether. Why would you double the length of such an easy to hit move, especially when it has good range already? Makes no sense. 15% damage is bleh for crossblades.
Tier 7 is good to me. 30% movement speed when shield is broken. It’s a good start to an escape or a desperate pursuit. 18% damage is fine. Not necessary, because I feel his damage is good, but this is welcome. And his best mutation is spin to slow… an absolute great mutation, I just think it should last longer.
Tier 8… again, why double the length of crossblade? What even is the use of increasing the range of this move? It’s dumb. Just terrible. On the other hand, lower cool downs is always a plus.
Tier 9 is fine. It gives a nice reward to the flow of Rath’'s moves. Either upgrade is fine.
Tier 10 is great. Dreadhart chained with evasive maneuvers is INSANE. Desperate Assault is great chained with evasive maneuvers. The mutation however, is decent.
I think the main problem with Rath is his helix. There is very little flow to it. I think at the end there was a great scheme in him getting more powerful once his shields are broken, but by the time you get there the game is almost over. He just gets stomped on early game as you can barely kill minions without it being a suicide mission, as even minions are capable of standing up to you, Rath being so squishy. I think Rath might need a complete rework in the future, but for now I just want some ideas to help Rath perform is role a little better; which is an assassin