No disrespect taken. 3000 kills and roughly 700 deaths with Rath. I wouldn’t make a post without having FULLY experienced his whole character. But that’s why I made this, to discuss and perhaps find a solution.
I would just like to point out that the damage is not what is problematic with crossblades. It’s just weak altogether IN GAME. Once you hit the higher level players (which I am sure you have) 3 second slow is nothing and in fact, can sometimes backfire as Rath, ESPECIALLY in early levels, is as fragile as a dandelion. And 15% ain’t much of an upgrade either, as the characters that are easy to hit are tanks, and the ones that are weak are quick and hard to hit and honestly it doesn’t even take that much health from the weaker guys either. So to me, if it’s not about health, there has to be some side effects right? But aside from the slow, what beneficial effects are there? More range? Why do you need that? Why is that even an option? I appreciate Rath having a long range ability though, but they could have done more with it. If they had an upgrade where enemies hit with crossblades take more damage from Rath or where he steals more health from enemies slowed by crossblades, then that would be a nice setup and overall FLOW to his character.
Also, we know, Rath can struggle against tanks very early and against most melee characters, like Boldur, El Dragon, and of course Galilea, he isn’t sustained enough. And in game, 11% life steal is nothing when your opponents can kill you quicker than you can heal as Raths main weakness is his health. So on paper it sounds good. In game, it isn’t as great as it sounds. Even combined with 18% you have to realize how powerful people are at level 7… by no means is a 18% upgrade meant to be taken lightly, but you have to understand how powerful OTHER characters are at the same level. 18% means nothing to most characters. Even combined with his personal item, Rath struggles to deal damage faster than he is losing it.
His Spin to Win to me is weak because it can be escaped so easily since your opponents can sprint and you can’t while attacking. Of course his spin to slow helps, which is what I use personally, but even big, slow, bulky characters like Ghalt are able to jump away because, as Strange as it may seem, his spin to slow doesn’t chain fast enough in the 1 second time frame, giving the prey time to escape. But I understand spin to win has its uses for cc, so I can understand where I may have went wrong for that one.
Now, his Dreadwind is what saves this character entirely as he can obliterate everything in one use. It honestly may be the best ult in the game and truthfully, this is what makes people think Rath is a top tier guy. His ultimate is crazy, but can be stopped by any move (if the Rath user for some reason did not choose the silence effect) and can be stopped from the outside as well. Don’t get me wrong. This move is super crazy OP. But this is the one thing that Rath has that keeps high level player on edge. I don’t fear catalytic smash. I don’t fear spin to slow. I sure as heck don’t fear crossblades. I fear Dreadwind… and I believe if you change this move, Rath is next to nothing because most of the collective Rath kills from around the world I guarantee are from players, low level and high, noobs and experts, using Dreadwind.
you would make him far to OP