Rath needs a nerf

He’s really not that durable. A lot of people just run away from him and panic. I’ve been out melee’d by Attikus and Kelvin before on Rath. Maybe I’m just terrible but unless you’re hitting crtiicals with every swing he doesn’t have enough health and lifesteal to outlast usually.

Also as many have stated, quick melee his ult or knockup/stun him out of it and he’s basically become useless.

Yes but people keep saying to quick melee him as if all raths engage you from point blank vision and starting it. He has a slow, a knockup and a silence, if he juggles you, you aren’t knocking back anything because you are still suffering from the knockup the knockup combo alone can be done from optimal safety allowing him to farm or poke and wait for the engage needed.

The way I play rath is total counter engage or like caldarius i interfere with other opponents while they are fighting my teammates early on. Doing this is almost a sure fire way to snowball as after lvl 5 you kill pretty much anyone. only person that really gets in my gears as rath is montanna and now alani. But besides that I’m typically 8/10 always ontop of scoreboard and damage, even sometimes in healing lol.

Kelvin dumps on Rath at will. Two stuns and a spammable right click attack with a knockback.

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Yea don’t get me wrong im not really hear to advocate for a rath nerf. I’m just saying he’s much stronger than most people make him out to be like he’s squishier than miko with less damage and stick than deande or something. Rath is STRONG, definitely in my top 5 picks personally for when I want to play a serious game, whereas I wouldn’t pick someone like attikus or whiskey foxtrot.

Yes but these assassin characters have actual escape options. There’s a difference, they can hit n run where rath is more about hitting and once he’s cc’d, he’s pretty much done if his health is low.

Yea but CC as a counter applies to nearly 90% of anyone in anygame anyone who is CC’d near low health is pretty much done for. The object of balance isn’t too much on cc or burst or else you get people opting too much for one or the other.

Don’t get me wrong I’m not trying to be a hardass about what you guys are saying either. But cc I don’t think should be the subject solution to rath’s extreme strengths strategicly or mechanicly. Sure if rath is out of control and im using isic or montanna i will shut him down, but elsewise he’s extremely potent. I can understand someone reasonably asking for a nerf especially when gear comes into play. But idk if i’d have the guts to actually say rath is OP… cause idk he’s not. Just like marquis… INCREDIBLY powerful to the point of questionable.

As Ambra, I knock him back into the stratosphere with my solar wind mutation. As Galilea, I just hold up my shield, get a bead on him, then slam him with a shield throw stun. As Phoebe I brave the storm and land my 4th melee strike to silence him and break the ult (and god help Rath if I get the jump on him as Phoebe, he is my bitch). As Thorn I just shoot the crap out of him from far away, throw down blight, headshot him ONCE and he’s got to flee, or just jump straight up and use my quick melee bounce to watch his ult uselessly flail at nothing below me.

None of my characters have a serious issue with him, so IDK what to tell you.

Are you serious? Rath isn’t even close to being an overpowered character.

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Rath could give some hard time on picked up teams, but as said is not an overpowered character.

Any team should be able to quick attack or stun when ult comes ( i know sometimes your team is gonna die due to someone who does not quick attack or stun, but it’s not that Rath is op ).

His entire function is to jump on you and kill you. If you see him coming he’s got nothing. Movement speed can make him a bit more of a pain in the ass but no slower to put down. I main Thorn and I’ll be honest, if anything needs a rebalance it’s her blight ability. Her late game ability to control the map can get absurd.

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I use Rath and Galilea interchangeably for ADC (considering if Galilea is ADC), but I do not get an easy time with him early game as same as Galilea. He does not need to be nerfed. W/o the ult, he is just, yes, an assassin who gets those with low health. Late game, he is almost same with Galilea, save for the better health regen.
Maybe he just gets in your nerves, I played against one and yes, I get finished off by him. Facing one on one with a Rath is an easy kill. The Dreadwind can be interrupted, or you can just wait it out.

If he lands the knockup with the silence and then ults, you’re done. It can easily kill most characters from full health, and there’s nothing you can do about it to save yourself.

Yup, when he gets too high up in his level, you are pretty much dead. With the overshield helix unlocked for the ult, it is really OP for the other guy when 1v1. But when with the same level Galilea vs the other dude’s Rath, you’d usually wait out the ultimate with the Greatshield, then strike back.

Anyone with a shield can survive it, and Caldarius can get away from it with his double jump if he’s not slowed and you’ve taken the right augments, so I assume Benedict can too. Otherwise there’s not much you can do but helplessly cry out to you’re teammates as you desperately try to sprint away.

I’ve said this on other threads, but easy solution would be to make it to where he can’t use Dreadwind for 2 seconds after a skill activation.

Dreadwind would still be super powerful and you’d still be silenced/slowed for a second or two, but you’d at least have a chance.

I think they wanted you to be able to string debuffs together to get some big damage it, but I don’t think you should be guaranteed a kill.

Actually rath is a lot harder to kill then people make out especially when rath stack +health and +movement speed

I just come out of a game where im alani and was 3 levels ahead of rath he being level 7 and me being 10 and holy cow u cannot get away from his ultimate its spin to win

What happened was i saw him coming and torrent him down broke his shield… big mistake as he get 30% movement speed, then it was crossblade > catalyst smash > dread wind

I went from 2k hp to 0 in seconds and quick melee does not work on him alk it does it knocj him back a tiny bit but his range of his ultimate is quite large u basically got 3 secs to live before u die

Thing is the smash is a long knock up stun and also silence players feels like 2-3 sec whilst airborn u cannot turn ur camera angle either when knocked up

Rath have far to much CC as an assassin basically he locks up down and 100% > 0 % in a spin to win combo not to mention he have more life regen then an eldrid character i got wrecked as mellka with 3x health regen equips and poison + melee regen on poison targets and his damage out weight my health regen

Rath at level 10 have 2k health more with health equips + a 300 shield and heath regen on attacks he is very very sturdy for an assassin and deals insane damage in few seconds this character needs reworked as he got too much utility

Or rework quick melee to add slow or a bigger knock back problem with this game is somee characters have WEAK counter when silence, stun, knock up there is nothink u can do but die

Or better yet remove silence from the game then it be a more skillful play as u will use skills to counter other skills like for example if rath jumps alanni with catalyst smash i should be able to drop down a geyser or riptide to prevent him dealing insane damage to me when hes using dreadwind but because of the silence u cannot do anything

Rath is fine.

I’d had so many times my dreadwind interrupted by some skills (most effectively by Deande 1v1) due to my poor timing maybe.

Netf the bastatd !!!