Lol Dave…
Sounds like you are playing Rath wrong to me.
Lol Dave…
Sounds like you are playing Rath wrong to me.
I will add my name to those who quit playing multiplayer because rath needs a hard nerf. The game isn’t fun when a noob can rub up against you like a horny dog and kill you. And with out taking a very specialized tree to counter RATH spacificly you have no choice but to run away. Balance the game level the playing field
Yeah I don’t want to play every game opimizing my character to just thwart Rath. That is the definition of Over Powered.
Technically you should optimize your characters to do well against whatever characters or situation you’re facing. There are many straight laced strategies that work as counters for multiple characters.
Having to adjust your playstyle or usual helix options to be a better counter for one or two or all characters you face in a single match doesn’t make them OP. That’s how the game is supposed to be played. That’s why you have multiple helix choices.
That doesn’t really make sense, you can’t see opponent choices and to properly tailor a choice you’d need to be able to pick a viable hero looking at the whole enemy team. Some heroes are just ■■■■ against him when you consider his mobility.
I had more frustrations against Rath tonight, where I had another Rath consistently kill me 1v1 even when we were the same level and he would start on half health. His damage output was magnitudes higher than mine like most of the better Raths I have played to the point where I actually wondered if he was cheating. Often the death analysis data didn’t even show him doing more than a few hundred damage with no other sources… That and he wasn’t showing up on the mini map.
Was pretty annoying but made me wonder if some of the Raths I’ve faced are cheating.
Rath was the 1st Character I got to level 15 and still consider him part of my main 5 (Rath, Montana, Bene, Ghalt & Reyna). I won’t lie to you as Rath if I see: Miko, Reyna, Phoebe, El Dragon, Orendi, OM, WF, Marquice and Deande…I’m gonna spin to win with ease if I catch you off guard or I feel I can run up on you. Almost ever other character, unless they are hurt should be able to get away. People say they can’t deal with Rath might either A. Pick a character with bad match up I.E OM , WF, Miko etc. or B. Get caught of guard alot. As Montana, Bene and Ghalt I LOVE seeing Rath on the other team. He is such a easy kill to me because he has no escape. I don’t know who you play but Rath can be punished like no tomorrow with the right kit.
I REALLY hate to say this but in this instance, is really is a L2P issue.
I have literally no problems with Rath. He is very squishy and only has 1 proper CC and a Helix option slow. When his stun is off CD is he literally no problem at all. His Ult can be interrupted with a stun and can be knock-backed with quick melee.
When I play Rath I have no problem killing other Rath’s either! They all seem to use the same rotation/attack pattern and it’s really easy to counter.
[quote=“kristwithak, post:149, topic:1356696”]
That and he wasn’t showing up on the mini map[/quote]
Enemy players only appear in the mini map if they have been spotted. If someone flanks you and gets the drop on you you wont see them on the mini map until you literally see them.
Surely if all the other Raths you come against do a lot more damage than you do with Rath, rather than all of them cheating is it not possible that there is something to playing the char you have missed? That would explain you outputting less damage than all the other Raths you encounter much more reasonably than the idea that they were all cheating. (Not trying to attack anyone, just to take a logical approach to the points you have made>)
That’s why I said you have different helix choices. I didn’t say choose a character based off your opponent’s characters . I said in every match you should be optimizing whatever character you chose to be a good counter against the opposing players, as well as the map you’re on.
That’s how you play the game.
I was responding to @pedersen94 when I posted that.
I’m almost shocked this thread is still going. But I’m just going to throw out there that there are several people with my opinion who say he’s fine. And several people who say he’s broken… Which, to me, is an indicator that he’s balanced
otherwise only Rath mains would argue. I personally find him useless in a map like overgrowth, as opposed to… Most melee characters.
Problem is that the people saying he’s fine often say that you need multiple players to counter him.
I don’t. But I know that I’m an above average gamer usually. My girlfriend has a hard time countering him, and we play split screen, so I get to see her side.
I understand even though I don’t understand. I can kill him with anyone from Oscar Mike to Caldarius to Ambra. Okay, Ambra might be a stretch, after all her nerfs…
Actually, I find Ambra to be one of the better Wrath killers since she can drain life while silenced.
True, but she’s a higher skill cap now. His damage outdoes her life steal, and she’s much slower than he is. The push back mutations her though… Mm! Turn her into anti Rath. Those actually slipped my mind.
Forget what it’s called, but her mutation where she smacks the ground with her staff. It’s an AOE knock back and can push Wrath away from her or any other friendly player.
Even the non mutation one is pretty beastly. But yeah I love that one. The double tap on low health enemies, being able to shove them into walls, build heat, then stab them repeatedly… It’s beautiful.
Nope, Ambra can do it.
If a Sunspot is already out and Rath doesn’t attack it, she can out damage in early levels with leading Searing Wind and then spamming Secondary Attack while Sunspot damages and heals for a bit.
I should have clarified… I suck as her. I can use most the roster decently. She is not on that list. I believe you! I just can’t do it…
The problem with Rath is he takes almost no skill as he does good damage that has a huge aoe arc, unlike MANY other classes who actually require accuracy, with a stun and a slow, and a massive AoE Ult, while being faster than the majority of other heroes.
People say his stun is on a long CD, but unless you get a lucky push back or manage to CC him, most classes simply can’t outrun him, which means he closes the distance and you’re dead, as long as he generally faces you.
Keep in mind that having a stun, knockback or slow doesn’t help against Rath if it’s on a long CD as he has his own CDs specifically designed to keep him in combat, and that using these abilities just to run away because you literally don’t stand a chance against him is pretty much the definition of OP.
People saying he’s fine really doesn’t prove anything. If they play him they’ll say that, if they play classes that hard counter him they’ll say that, if they play with really good teams where everyone always sticks together and supports each other they might say that. But the easiest hero in the game shouldn’t be balanced around everyone else being a pro team, or a hard counter.
He might be fun to play as, but he’s really not fun to constantly verse, especially when he gets practically a free kill on so many heroes, just by using two abilities and holding auto attack.
Just wanted to say.
He’s classified as easy so he’s not supposed to take large amounts of skill to play. Gearbox wants him to take little skill to play. And that’s okay.
There are better and more fun characters to play as. I rarely see a Rath on the opposing team. Maybe once a day when I was playing everyday.
With Rath you do have to be accurate when using your skills. Melees already have a disadvantage by being up close to their target and it’s easy to lose sight of characters because of the lack of view around you. It gets worse when skills are used by anyone cuz you can get lost in the special effects when they’re on top of you (which happens more often with melee characters).
Like I said before, the only deadly thing about him is his Dreadwind and if you nerf that too much then you’ll ruin him. At most they should knock a 1/2-1 second off its length. This way you lower his ability to instantly kill without breaking his purpose.
No they shouldn’t, and he’s not.
Battleborn is meant to be played together. You don’t need a pro team to be good or win against Rath. I play with randoms and we do great for most games. No you’re not going to win or do well every time against every character nor every player. If you did then matchmaking wouldn’t be setting up balanced teams.
I don’t communicate with most if any of the teams I get setup on. It makes it a lot easier when you’re communicating but not communicating and having a good team setup can do just as good.