Another problem is when rath head juggles you with his ult then you really can’t escape. But head juggling is another issue that’s not just with rath
It’s why you need to keep your distance too. If you approach ANY character the wrong way, you are going to have a bad time. Know your limits, there are certain characters I avoid as thorn, Ambra being one of them, I find it almost impossible to kill her, so I do what I can to keep her away but won’t chase her down, it’s a waste of time. On the other hand I punish Marquis players who sit up on the perch when I play as Melka, Marquis can’t me when I hit him with venom and pounce on him with my melee combo. I can see how trying to play a melee character against Rath might not work out so great, but then again I can’t play any melee character good, so I could be wrong.
I see this response a lot but it’s just not a completely viable option.
Rath isn’t going to stand there looking at you and waiting for you to come to him. Either he’ll make a move eventually or he will simply switch his attention to another player.
I think the main reason you have high success against him is becuase Melka and thorn are two of his biggest counters.
I don’t understand why people have such an issue with Rath. His ult CAN do alot of dmg yes, but its soooooooo easy to stop. Any form of CC (aside from a slow) can stop his ult.
His ult lasts what? 3 seconds? EDIT: 4 seconds
If Rath knocks you up and silences you then poof there goes any of the counters you just said for 2 seconds. In which you are then running and not looking towards him so even if you survived until that last second you would have to take the time to turn around and CC him.
The only characters that can even survive this are characters with inate mobility (thorn) and tanky as hell characters (montana). Depending on who you play, (orendi and oscar mike for example) have no menas of countering Rath. If he kills you late game you simply line yourself up to be killed by the same combo again.
my problem is it does too much damage in too little time. 1800 damage in 3 seconds? Who else can do that with their ult? Some characters can’t even cast their ults in that time…
cough Whisky Foxtrot cough
That dude takes longer than 3 seconds to even get his ult started
Same with Ambra…
I agree, I played all night last night with a handful of different Rath players, and got killed by him maybe 3 times total… and I play a LOT of different characters.
Seriously though, most tanks can CC him right out of his ult, and forget it if they have a shield (cough)Boldur(cough) he becomes completely useless.
See, watch: https://www.twitch.tv/v0lum3/v/69984996
The problem is the knock up silence counters the cc abilities of the characters I play and my God does that smash have some range…
Also why is only his ult a near 100-0 instant kill on most chars?
Compared to the ult of other characters, Rath’s is way too good. Yeah, you can stun him out of it but like someone else said, Rath is able to silence you. So the silence+knockup+ult combo is impossible to stop.
And by the way, Ambra’s ult used to slow but that was too strong or something(I never had trouble with her ult) so it got nerfed. But Rath’s ult, which is a lot easier to hit and deals a lot more damage does not get nerfed?
By the way, I was playing a game as Thorn a bit ago and Rath did his ult. I was NOT able to outrun him. And that Rath was not level 10 yet, he was level 9.
I think that Rath shouldn’t be as fast as he is now doing his ult, and/or it should last longer but deal less damage.
I have to agree…even as a high-mobility char like Caldarius, you can’t get out if the damage is so much in so little time…even an attempt to Dash and Flash, the damage is already done and you’re lucky if you’re not silenced and completely handicapped already. Just keeping Distance is a novel idea in theory, but his stun and silence can reach medium range - his ult is OP in most cases.
Yea, but that knock up though…
That’s kinda hard to avoid. I’m still on the fence about the super being OP but something needs to be reworked.
He is SO basic there is really only one way to play. Just about every rath I fight does the same thing and I dont think that is their fault. He just doesn’t have many options.
I would be on board with a Rath ult nerf, but it would have to be a package deal. What I mean by that is you can’t just take away the only thing that makes a character usable without compensating elsewhere. My suggestion an HP buff along with the ult nerf. Don’t quote me on this but Im pretty sure hes’s the only BB with less than 1000 HP.
Nah there’s a lot with less than 1000 at start
Benedict
Kleese
El dragon
Orendi
What other ultimate can have it’s damage cut in half if not more with Quick Melee?
Some characters can’t even live long enough to do that. Even if he does less when you quick melee him away odds are one of his team mates will finish you. Just a second of raths ult does insane damage. Also his ult damage in half is still more damage than most characters ults
I just only have problems if 1 of 2 things happens, 1; he attacks me while all my skills are on cooldown, or 2 i’m in mid fight, there is so many way to counter it and beside his ultimate he is pretty crap, i don’t even play Rath though but i think a nerf to him would put him down to Attikus levels.
He can kill most from 100-0 that is true but there is so many counters to it that it’s fair enough.
The problem is if he’s targeting you the knock up silence will pretty much set you up for death. I think they should give more power to the rest of his kit, instead of giving it all to his ultimate.
Unlike many other ultimates Rath gives up his basic attack, his ability to jump, disengage, and use other abilities. This means it needs to deal more damage than other ultimates on paper. And as an Assassin it needs to work in burst, high dps. And with the knock up+Silence combo means you will be eating most of that damage regardless.
Nerfing the movement speed won’t help the combo, where it’s at its worst, and might underpower it outside of the combo. And I think the high dps is a necessary part of the skill. The worst part of it is the total damage. So I think the best fix is to reduce the duration, 2.5-3 seconds should be more than enough.