… I hate that gear annointments exist. (Hear me out)
At first they seemed like great ways to change up how gear work, change how builds work … However I’m realizing that they are the problem, not the solution.
- Gear drops aren’t exciting… Because even if you get the gun you want, if it doesn’t have the annointment you want it’s a vendor item.
- Just adds another level of RNG to gear drops to make it less likely to be what you want
- Makes weapon balancing 10 times more complicated. Example: adding weapon damage vs bonus elemental damage. Weapon damage is additive while bonus elemental is multiplicative. So it drastically changes how the weapon performs instead of how it is used
- All annoints are not equal, which means instead of getting the gear you want and playing in a new way because of the annoint, you just trash it if it doesn’t have a good annoint.
In theory it seems like a great idea to add some variety to the game… In practice it made the game take another path down less viable gear and builds available