So after hours upon hours upon hours (at 101 hours right now) there is one class that has been broken without much talk about it. Kelvin.
I am surprised to see so little about this character! Every round I play on Incursion when there is a Kelvin on the enemy team, my whole team agrees that his Sublimate is over the top strong.
Sublimate is a skill that makes Kelvin invincible, starts recharging his shields, makes him move faster, deal small amounts of AoE damage, and the worst part… stuns every target he comes in contact with for 2 seconds.
Let’s do a side by side by side analysis with Kelvin’s Sublimate and the ultimates of Galilea and Deade, the two skills most closely tied to the effects of Sublimate.
Each effect will have a - or a + to indicate if the skill effect is better or worse than Kelvins sublimate.
Let’s start with Galilea:
Invulnerability: - (Galilea is NOT unvulnerable while in her Ult form)
Damage over time: + (Galilea does do a small amount more damage over time to players within the vicinity)
Speed Boost: - (Galilea does not gain a speed boost in her Ult form)
Time in skill: - (Galilea is in her Ult for 4 seconds, idk what Kelvins time is, and I heard he has a Helix that can make it longer, but I know for a fact his Sublimate lasts longer than 4 seconds)
CC: - (Galilea does not stun in her ult, let alone stun any number of enemies. Even her shield lob will stun only one target.)
Shield Charge: - (galiea does not charge shields)
HP Regen: + (Galilea gains 250 HP over time, which can be taken away if still being attacked.)
Everything about this skill is better than Galilea’s ultimate. Only exception is the 250 HP regen and a small amount of damage.
Now Deande’s Ultimate:
Invulnerability: - (Deande’s actual character model dissapears from view, but can still be hit while using her ultimate)
Damage over time: + (It’s a small area, but the damage provided is greater)
Speed Boost: - (You cannot move while charging the Ult (which is ridiculously long btw…) and you cannot move while performing the ultimate)
Time in skill: / (This doesn’t really matter… but Deande is in her ult for roughly the same amount of time or less)
CC: + (Deande’s Ult is not damage based but CC and battle flow based, as such her stun is incredibly long.
Shield Charge: - (Nothing is gained from activating this ultimate)
HP Regen: - (Nothing is gained from activating this ultimate)
As you can see, this one skill is better than 2 other characters Ultimate. The skill is on a much lower CD and easily CCs an entire team. Deande’s Ult is very hard to land, especially on every single member of the opposing team, where as Kelvin just controls his ball of invulnerable ice particles.
The Skill is incredibly Overpowered for PvP.
My suggestions? I have several, and would highly suggest most if not all are made.
- Skill ends when you CC a single target.
- Vulnerable to damage still, no damage reduction.
- No speed boost. Or if speed boost is still there, no CC ability at all, and no invuln, maybe small small small damage reduction.
- He has a Helix option for slow effects instead of stun, maybe make this defualt and with no option to do stuns instead.)
In regard to option 4, I have seen several Kelvins spec the slow either on accident or experimentally and suddenly, Kelvin just became a tank with an annoying slow and the easiest Get Away skill ever… but not something that singlehandedly won a match for the enemy team with constant easy stuns.
This is my rant, glad you read it all. Please let me know if you agree or disagree. But if you disagree I will disregard any arguement saying its balanced :3 Fair warning…