now let me start off by saying I found this game enjoyable, great humor, good characters, good character pool, and good voice acting.
but this game has issues, it is essentially a mix of moba and a FPS and while this can be a good thing, it has all of the moba issues. and while these issues can be overlooked in a moba they can not be overlooked with this game. the reason being that mobas are free to play and this one is not.
the issues I am referring to include match making. far to often I found myself in a game with unbalanced teams. I don’t know if it was because it was a beta but its in excusable to have 1 team with 2 level 5’s a level 12 and two people with levels in the 20’s vs a team of three level 1’s a level 10 and a level 6. there should be player brackets or something.
and that brings me to the second issue. this game can not be enjoyed to its fullest without a large player base. and with this game being 60-75 dollars you are asking us the consumer to take a very big risk here. again as I stated before moba’s have a similar problem but they are free to play and thus the risk is not as large.
third you need to do a better job of balancing the maps. if one team gets a good early start it is impossible to comeback and win. you need something that both teams can fight for that can either tip the balance of power temporarily for the losing team or guarantee victory for the stronger team so the match does not drag out. I played mostly the skirmish map (forget the exact game mode but it was the first of the two multiplayer maps) and all but 2 of the games were one sided, with the team to take down the first sentry winning, the two matches that did not end this way were one where the other team mounted a temporary comeback and at least managed to destroy our sentry ( by underhanded means) before we destroyed theirs and the other the time ran out with the score being 99-97 and this was do to my team mostly picking melee and the other team losing a player at the start.
that’s another issue players can quit the game with no penalty. that just needs to be fixed. I had to many games that were decided because someone quit early. you need either a drone system or some kind of bonus to even things out when this happens to keep the game competitive. I would even go so far as to suggest allowing players to come into the game to fill the vacated player if the original player does not return in 5 mins.
then their is the issues of the snipers. in several games I observed enemy snipers making hits on our sentry from half a map away allowing them to whittle down its health with no real way to stop them. I think you need to take a look at how some of the maps are built and make some changes.
finally you need something to educate players on proper team balancing. this is a problem with mobas as well but again they are free to play so it is more forgivable. here I kept having matches with multiple melee characters or support or tanks and no damage or any other role we or the other team needed filled and the games were one sided and not fun.
what is going to be the major decider in if I will be buying this game or not is going to be 3 things, how many of my friends leave smite and buy this game, how well Overwatch plays in comparison to this game, and how many people buy the game at launch. even if alot of people and my friends buy this game if the issues I have stated do not get fixed I may end up waiting for the game to either drop in price or goes on sale before I spend any money on it.