I remember in the wee days of Battleborn, when it was in alpha and I played Mellka for three days straight because she had invisibility, and the only map was Meltdown Paradise, and I had a blast playing the game. The brief period during which we were allowed to play ended and I eagerly awaited the release of Battleborn.
When the game did release, I immediately downloaded it and hopped on to unlock all the characters that I could and quickly hop back into the versus mode that I’d been missing the past few months. Of course, I played through most of the story and tried a few games of the other vs modes, but Meltdown was unarguably still my favorite. Over time I learned how to effectively play Toby and Cald, two rarely seen characters, with Paradise-specific strategies. It was a bummer that sometimes Coldsnap was picked with its dreary gray/purple color scheme, few sightlines, and plethoras of roofs and arches, but at least I was still playing Meltdown and got to play Paradise most of the time.
I eventually took a long break from the game when League of Legends began to interest me again. Now that that game is in a less than great spot, I come back to Battleborn eager to play some more Meltdown to find out that it’s… gone? No big deal, thought I, seeing the vs draft mode with a separate Incursion draft right under it, that’s probably for Meltdown with some Capture thrown in. So I queue up, wait to find enough people, and lo and behold! Two incursion maps (for which there already exists a separate queue) and Coldsnap greet me. Naturally, Incursion gets chosen and I play through the game, wallowing in the fact that I didn’t even have the option of playing the map I took so long to learn and enjoy.
Now I realize that I might fall into queue with some likeminded people, and the dice might land on Paradise once in a while, but c’mon. Why do Incursion players get to play their favorite mode guaranteed, while I’m punished as a Meltdown player by this mixed queue?