Download Here : https://drive.google.com/file/d/0BzlyhIlms_1-V2N2QTFSbzFtbWc/view
This is a standalone package so no need to download any extensions and what not
Getting back around to this pet project.
All 5 unlockable characters.
Press “Space Bar” to diable UI and take screenshot
Temp Background image
Press “Space Bar” to save screenshot to “Pictures” folder
Implemented a spec/gloss system for each RGB mask which I think is pretty cool and is working well.
Outline width and color
[details=Summary]Use Firefox or Internet Explorer (I know … believe me, I know) to run the unity plugin because both chrome has discontinued unity api and for some reason WebGL isn’t building properly
Pre-Alpha is now available for you guys to mess around with and break WOOOOOOT!
There are a bunch of things wrong with it like phoebe’s dress, Isic’s head, also Reyna’s weapon has her head texture on it hahaha. Not to mention I havent implemented the 5 post launch characters yet.
Here is a video of where it is on the site and showing it works.
So Ive always wanted to see what ideas people had as far as color combos for different characters and what Tier 1 skins people like. I figured out how to extract the models today and figured I’d set out on a little project.
I just started a few hours ago so its a total work on progress but so far I’ve gotten a decent workflow down, shader complete and 2 characters imported and working so far!
I’m able to mask out all areas of the model and even added an emissive level to the extra details. I’ve set the shader up to be relient on 2 maps per material so far so it’s pretty light. Once I find the normals or figure out how to open them I’ll be able to pop those in and only then will i throw in the spec cuz its kinda pointless without the normal at the moment.
Let me know what you guys think