As you guys know, the gears sometimes come with negative effect but when compared to similar gear without the negatives, the difference is generally the shard activation cost is higher.
In essence this was meant to balance the item but in reality it does not work this way.
What people would do now is basically ensure that the gear you put on the character has a negative Stat that has zero impact on the character for example lowered shield recharge for eldrid character that don’t use shields or lower reload speed for those who do not have reloadable weapons.
This means that for every gear out there without negatives, there would a cheaper shard version of the gear that although it seems to have negatives, it does not affect your character in anyway at all. This would mean that people will gravitate towards these gears and basically people who farm more or have more time will have a better and cheaper gear compared to people who don’t. So the game becomes a gear hunt and people who have the time and a wider choice of gear will always have the advantage over someone who don’t because they can activate their gear more cheaply. This out of match advantage that carries into a competitive match will create an unfair game play situation and should be addressed.
Just look at the extreme case whereby one team has played more and all the members has 3 gears with no negative and higher shard cost and another team has all members having 3 gears with negatives but these negatives do not impact their character and will have a lower shard cost. At a earlier point of the match one team will definitely have a stats advantage over the others just by virtue of the gear that they chose out of match and this will create an unfair playing field.
Let me know your thoughts on this