This is the second topic based on one i started long ago… some points where allready changed from the old and this one. still a long way to go
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remove the cosmetics from the lootpool (or give them their own color so they stand out) something that i think everybody who played this game more then a week will agree on that it’s anoying to see these things drop every 3 seconds.
(my suggestion is to put ALL these into earl’s shop) -
purple/bue quest/special/event items… give them a new color as atm they are getting lost in the sea of normal (useless) purple items… i don’t even want to know how many good items i’ve trown away because they weren’t “orange”
also make all of them able to roll anointments making them usefull (again) -
add crew chalange weapons/items to the Veteran Rewards Machine or make the chalange repeatable. some weapons can only be unlocked on new characters, making it a pain to repeat the whole damn game again for some weapons (wich after so many level increases became a tedious waste of time) or you needed to use other methods to get them…
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add option to what goes into the lost loot (what rarity, what kind of items/weapons) as 99% of the thing in there you didn’t pick up for the sole reason you didn’t want it in the first place… (so it would be even better if it just picked up on legendary and items that fly off the map)
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toggle quest marker (toggle quest log on screen)
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reset DLC instead of resetting the whole game (pretty much nobody wants to replay the main story more then once) a’d let us reset non main missions
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remove wandering NPC’s from the rear deck on sanctuary (or fix collisions with these buggers. Problem from day 1… Still présent i’ the game.
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Better sorting in vault/inventory (sorting by name is pretty useless due to prefixes + add more options) tabs?
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add more fast travel points and/or vendors on large/long maps (will let the community decide where these could be added)
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add a reset button instead of logging out/in (rerolling the anoying mods resets the map so why didn’t you add such a button in the first place?)
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ingame skill tree builder, let us play around with skill points in the new-u station where you buy the whole build instead of getting forced to do it all over again when you made a mistake (not caring about the cost, it’s just anoying when you want to change your build and don’t want to have 30 mules for it)
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Build swap (change skills and items instantly) the weapon wall in sanctuary could work as a build save slot
Slap all the weapons for that build on the wall, and with a push of a button you save your current build to the wall. And when you want to play an other build on that character you just push the button again and load in the other build, weapons and all. (cost of respec)
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Chose mayhem modifiers instead of rerolling them (will save people a lot of time) or have some preset combo’s
M11 is just M10 without modifiers… why only m10? what about the people on lower mayhem? -
things you mark as favorite should stay marked even if put them into / take them out of your safe
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option to scrap/sell vendortrash from inventory
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Toggle loot beams (visual clutter) just play any slaughtershaft… you’ll get it, don’t worry…
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Add modification to the target dummy in the shooting range (add shield/armor/healthbar)
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Add Veteran Reward machine to DLC hubs (timothy’s hideout, lodge, etc.) wich can spawn DLC quest items. and add DLC legendary to DLC vending machine list (fixes the problem that people without DLC can have them spawn in their pool)
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toggle mail rewards haven’t used a single one of these items ever… maybe create a special legendary you can only get doing these? or do something with weapon parts (get upgraded parts or something instead of useless weapons nobody uses)
enable fast travel when INSIDE a vehicle doesn’t need explaining does it?
other “not so QoL” suggestions
- new slaughtershafts DLC themes (add slaughtershaft to DLC campaigns)
wishfull thinking
Bring back BL2 vaulthunters!
remove weaponscaling, rework mayhem scaling accordingly (like old mayhem) and balance ALL weapons
New mayhem became absolete the day it went live.
rework anointments
Allong with above point, balance! I would even suggest removing anointments from legendary gear.
buff mission rewards
Most if not all are useless because of no buffs, no anointment or both.
Remove immunity stages absolete and useless bullcrap mechanic that drags fights for no reason! makes half your bosses a bore to play… or at least shorten it to 3 seconds or so… or do you want to bore your players to death???
Remove Mayhem weapon scaling and with that actualy make mayhem a difficulty scaling mode (now your guns scale allong mayhem rendering the point of playing lower mayhem pretty much mute. especialy after it’s so easy to get legendary M10 weapons just farming fabricator/vendors)
public TEST server… a place where you test your patches and updates before they go live instead of going live and not working… or create a test range for yourselves where you can actualy see if your patch works and what’s bugged before you send it out (nobody will ever forget your mayhem 2.0 debacle)
edit
if anybody has more ideas to add to this list post them below and i’ll add them (as long as they fit in the QoL type of request)