Uh just a quick question. Would it solve the majority of the feeding bot problem in PvP if they didn’t give experience? Just looking for opinions. As it stands I appreciate it not having to fight a 4v5 but I think it would be helpful if the bots didn’t feed exp to the other team. Thoughts, anyone?
That would make an awful lot of sense. Maybe have the amount of EXP provided scale, getting lower depending on the amount of players lost?
yeah, it’s time to let this game go Garrius, it’s just holding on to get a few folks left over to fork out $$ for micro transactions.
I think the devs suggested some months back that this is why they hadn’t done this already, citing concerns that the AI would be too predictable.
They were right but I wonder if an easy fix other than make bots smarter is available. I believe they added this function so bots battles would not be constantly cancelled.
Just looking for thoughts or ideas.
They should give no Exp, have half Respawn Time and the Exp they get should be *1.5.
No Exp: to dont feed
Less respawn: they can be annoying
Extra XP: Lets be honest, they dont get a lot of Exp…
Half respawn time and half xp sounds good to me at least. You still want a reason to focus them, but make it so that they actually have some sort of presence.
They’re easier to kill than big bots though lol
I’d rather face a team of five Montana bots than a never ending spawn of 5 elite bots.
I mean, the bots get thralls (edit: except Boldur, but he builds occasionally)… Often giving the enemy team doubles xD
I am wondering if the bots are worth any exp at all. It works double over if they steal Attikus’ thralls and then feed. It’s a significant disadvantage imo.
Also Dantesolar was the one who inspired me to make this topic btw. Just giving credit where credit is due~
Using elite bots as a threshold of balance is just kinda counter intuitive imo. They’re pretty OP for not much reason. I’d love it if they did something else to help the team who has the leaver out, but it doesn’t seem like we’ll be getting much else other than this.
Oh hell yeah, you are right.
I’m fairly certain the fat bots give less experience than the player bots too.
Just saying, you know, free lunch. Unless the bots are giving 10xp…
I really want it so that fat bots give the other team a much more sizable amount of xp. Hopefully make running econ builds in MD a little bit of a risk/reward.
Say, as much as a Capture Varelsi gives? That’s an easy thing to do i’d imagine, seeing as the data for the XP amount already exists in-game.
Perhaps, there’s just a ton of positives and limited downsides to running econ in MD. It turns from a hectic, character matchup competition to whose team has better fat bot kill potential?
Believe me, i know. Ever since that sh*t started becoming more mainstreamed, Meltdown has fallen behind FaceOff for me. Imagine if every elite bot was worth as much as a Varelsi “camp” in Capture though; no one would spam them early in the match, lest they be outleveled and then steamrolled.
That’s a ton of xp.
Would you Be okay with the CR10 fella who was like “What’s this for 800 shards???” And gave the enemy a free level?
An off chance of an inexperienced player making a bad decision that they’ll eventually learn not to do, vs. a team of knowledgeable players abusing economy builds to steamroll the other team with elite bots? Yes, i’d be fine with that, and i’ll tell you why:
Chances are good that the team with the inexperienced player is going to lose anyways through their inexperience, but the match may still be fair if the teams are balanced enough. When a team of players abuses economy builds to steamroll the other team, there is nothing fair about it, if the team running the economy builds are even halfway skilled; given that they know enough to abuse such a gear comp, i’d say they know how to play. If you add some risk to spamming elite bots by causing them to award a lot of XP, then choosing when to buy them becomes more tactical; you’d also be more prone to escort them to Minrec so that the enemy team doesn’t get a free level, instead of leaving to find more shards to buy another. What my suggestion does is punish the continous spamming of elite bots, by giving the “defending” team a chance to outlevel the “attacking” team. It turns an economy build from a literal pay-to-win system in Meltdown, to an actual strategy, in a similar way that briefly ignoring capture points to net your team the Varelsi “camps” in Capture is a strategic maneuver, or going for doubles in Incursion after you send a few enemy players to the spawn room, lest they steal them at the last second.
In real world that might take a huuuuge time. Haven’t you seen inexperienced players? I have. Well… Also, it opens an opportunity for griefing, deliberately feeding an opposite team to harm yours.
This whole idea is effectively trying to beat one problem by adding another one. You have to be careful not to make things even worse. But I defenitely like the concept.
So have i, but i’ve recently seen more teams abusing economy builds in Meltdown. Incidentally, they are also some of the same teams known to dodge modes other than Incursion, and i think they run those gear comps in order to end the match as quickly as possible.
It COULD, and most likely for the reason i named above. That being said, it would also be a way for more benevolent teams to artificially buff the other team by feeding them; it all comes down to intent.
This^ is true, but it is also part of the reason i suggested it. Gearbox has shown through their hotfixes and updates that they seem to prefer making new changes instead of outright removing content, and my suggestion follows that system. It’s a negation to economy gear in Meltdown, as opposed to a flat out removal of economy gear, which is still fair in other modes. It’s definitely an issue that needs to be handled delicately though.