After playing around with this skill i feel like it mechanically just doesnt really suit him. Aside from it already being a really common skill, his short POV and the collision/sliding problems make it very disorienting, sometimes its hard to tell what happened especially with the rune power over it. Especially the way it yanks the camera into center when you use the skill while Montana’s dash had a great camera angle for it, little bit of 3rd person there.
So why not just a good old fashioned heavy shield slam? Just like Boldurdash, it knocks an enemy back in a quick and snappy bash, stunning them if they collide with objects just like bolderdash, and brings some PRO/CONS
PRO: Much easier to aim and actually see what you’ve hit, easier to use while running or mid air, quicker to use with less wind up and broader arc for hitting multiple targets. His current dialogue and most of the Helix skills wouldnt need changed for the skill.
CON: No gap closer, losing it as a chase/escape can be scary. Less mobility since it could be used as a leap.
The way i see it, he has multiple speed options if he so desires, those can act as gap closers. As a Brawler/Tank, i dont think he NEEDS a gap closer to engage enemies. Enemies come to Boldur (if they dare) And a shield slam could act as an escape option in case you’re surrounded, knocking away all enemies in front of you with one mighty blow, clearing a path! He may not be able to chase as well and secure kills but im hoping Axe Toss gets sharpened a bit for that.
The runic power on boldurdash needs changed just as much, the explosion its supposed to add feels very unreliable and hard to even notice (as opposed to Montana’s charge with explosion helix, that was fantastic) from his POV and just adding an explosion to each of his skills is a little boring, makes sense for the axe, OFFENSIVE! But on the shield? too much! Could do something like debuff a targets damage or apply a slow.
I just feel there are mechanical and role specific issues with Boldurdash. Hope other Boldurs agree with this!
Tooltip in game says they just take 25% more damage (from the skill itself? or from new damage sources?) and some damage over time. Which again is very underwhelming, its not really a skill for damage